(Adjusting) Items

Some of the helmets need mad nerfs.... look at some of the more expensive helmets... Im not sure on names, but one that cost 2x more is the exact same as one of the hats with a 1-3% chance ability.... but for 2x the price I dont care for a 1-3% minor buff chance.


Gloves need to be changed also....


Currently everyone stacks HP items because thats all thats good. Some boots, and some leech and vlemish and thats mostly it for "other" armor pieces.

I think some items need major adjusting/buffing. ATM Id say 75% of the items at the normal shop aren't used or even glanced at because they aren't nearly as useful as an chest piece that gives armor+hp.

Also changing or adding some different +Minion stat items would be nice. ATM some of them either aren't worth the cost, or they have a bad pairing with the DG stat boost.


Just me opinion.  

6,149 views 13 replies
Reply #1 Top

I agree the current item list needs attention, I buy a large number of items in the 1500 - 2000 gold range, then it's pretty much just save up for MageSlayer (maybe get Narmoth's ring, but probably not).

I doubt a rework of the whole item system will happen overnight though.

Reply #2 Top

It's folly to underestimate the value of many of the obscure items, what makes them valuable is the ability to use them as place holders while you accumulate more gold for even better items.

 Take Parasite Egg for example, while the USE: function is a complete joke the additional dps makes it an excellent placeholder while saving up for an artifact...it gives +30 Weapon Damage and +10% Attack Speed for 1,000g while saving up the extra 4,000g for the CHEAPEST artifact.

That extra dps may secure a kill or two which would make access to an artifact much faster and negate the 1,000g cost. 5,000g sitting in the bank will not provide such a valuable return.

Reply #3 Top

Something else some of those more expensive items offer is the ability to stack a specific stat, but with a penalty. The mana hats for example. There's 2 that do almost the exact same thing but one is double the price of the other. If you were a real mana hog for whatever reason you could buy all 3 of these hats and never have mana problems. I've been thinking about trying this out with some of my healing builds so maybe I'd never have to return to base.

Reply #4 Top


how about we fix the gameplay before we fix the  items.

bugs and game crashes are more important, but thanks to everyones incessant bitching they are nerfing items before fixing the game.  Thanks, idiots

Reply #5 Top

What should likely be done to correct the issue is to put varying amounts on +HP on all items, and have Helms deal with mana/regen, Chestplates deal with armor and hp regen, Gloves deal with attack/attack speed, Boots deal with speed/evasion, and Trinkets have misc. effects.  This would resolve a lot of issues with just about everyone stacking HP/Armor.

Reply #6 Top

Quoting Jdub121686, reply 4

how about we fix the gameplay before we fix the  items.

bugs and game crashes are more important, but thanks to everyones incessant bitching they are nerfing items before fixing the game.  Thanks, idiots
End of Jdub121686's quote

i agree with this notion.  cookie cutter builds and what not should be focused on by the community and developers alike after the game is functional and competitive (structurally) enough to warrant the focus.

Reply #7 Top

uh spector are you saying the armor/helms/boots/gloves should be like that or are like that because right now thats how they are and it works out very well?

Reply #8 Top

Quoting Jdub121686, reply 4

how about we fix the gameplay before we fix the  items.

bugs and game crashes are more important, but thanks to everyones incessant bitching they are nerfing items before fixing the game.  Thanks, idiots
End of Jdub121686's quote

How about we stop turning every forum post into a "The game has more important issues than your problem" thread.  If someone wants to talk about tweaking the items, let them.  Go post in the other posts about the bugs and crashes.

 

If an items gets nerfed, tough.  Deal with it and move on.  If you rely on the item that much, then it needed nerfed.

Reply #9 Top

Im not even talking nerf here, Im talking buff/adjusting.

Some of the items are a complete joke for the price benefit offered. Some of these items give such little extra buff for the extra cash.

IMO Parasite Egg, little expensive... for +30 attack +10% attack speed. I know you can use it as a stepping stone for a bit of gold, but +30 attack isn't much considering low end gloves do almost the same thing, really your paying for the attack speed.

Lets look at some of the items IMO that need buff/adjustments:

Dueliest Curiass: 3000gp, 5% for 1.5x crit strike. 350 armor 500 hp.
Nimroth is 750 armor and 500 hp for 1/2 the price. So your paying 2x just for a 5% chance for 1.5x crit, worth it? Not for me IMO unless Im getting tons of gold.

Vinling Helmet: 3300gp, 1050 mana, 70% mana regen, 3% chance on hit to restore 350 mana. 
Plenor Battlecrow gives same stats at half the price (1500), but doesn't have the 3% chance to restore mana.
 
Ironwalkers: 3750 gp, +3 hps minion, +275 minion armor. Grats 1000 armor when speed is under 5.
Little expensive for a minion buffing item...

Guantlets of Despair: 1750gp, +350 mana, 15% chance to drain 100 mana...
IMO Not very useful... but thats my opinion.... little expensive for a slight mana drain item, I rather buff my HP a bit take the hits from whatever spells then do minior 100 mana drain 1.88/12.5 attacks.

Desperate Boots: 5000gp, +400 HP, +350 Mana, 20% dodge when health under 30%....
Little expensive for the 20% dodge at 30% HP, rather save up a little bit more and get elven cloak, that way you get a buff speed on treads and you get way more dodge, plus you get some teleport.

Warpstone: 5500gp, Teleport ability
Very expensive for the shortest teleporting ability, the teleport has very little range, and although it may be helpful in the odd situation, the cost without any extra buffs make it a little expensive for a simple minor teleport.

Reply #10 Top

Quoting Jdub121686, reply 4

how about we fix the gameplay before we fix the  items.

bugs and game crashes are more important, but thanks to everyones incessant bitching they are nerfing items before fixing the game.  Thanks, idiots
End of Jdub121686's quote

Changing the value of items is a mere tweaking of numbers in the code. There's no debugging required.

Fixing random crashes, bugs, etc, take much, much more effort and time. Making a few changes to items will not slow down the debugging by very much, and will enrich the experience for the majority of the players.

Reply #11 Top

Quoting Shadow_Avenger, reply 10

Quoting Jdub121686, reply

Fixing random crashes, bugs, etc, take much, much more effort and time. Making a few changes to items will not slow down the debugging by very much, and will enrich the experience for the majority of the players.
End of Shadow_Avenger's quote

 

GPG doesn't need slowing down any more though ;P

Reply #12 Top

id rather have items balanced, new items new demigods etc.

 

Reply #13 Top

Well Im not even pushing for additions.... just adjustments.... Simply looking at the logic of some items, or even if they can track item purchases in a game see whats not being used, or what is being used to much... then adjust items. 

IMO Many items need buffs to compete against getting same priced item that helps stack HP.