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How to make minions better/ more balanced

How to make minions better/ more balanced

Hey guys,

 

Ok, so i learned today that clan wars has favor items disabled. This worries me considering i am heavily dependant on my favor item, and also because my favor item (BotS) saves me gold, i basically need no mana items with it. I talked with my clan and they said it was because the Generals favor items compared to Assasins favor items are completly imbalanced. The Assasins favor items rock basically and the generals favor items are next to useless because the minions themselves are useless.

 

So, we have Oak, Erebus, Sedna and QoT with minions. I know for a fact that an Oak without minions is a weak Oak. Im not too sure about Erebus's minions however i have played against a minion erebus and it seemed quite effective. That leaves Sedna and QoT. Their minions aren't even worth getting, they are so completly useless that when i see a Sedna or QoT putting points into minions, i know my team is going to win that game. Now, Shamblers may be a bit useful but only as a sacrifice to heal the QoT, and mid-late game they don't scale well at all.

 

So im suggesting that all minions should just buff up the Demigod, just like Oaks minions do. It works for Oak so why not for other demigod? Also, i would like to make it so that the minions each give a different buff. So Oaks minions increase his damage, QoT's minions could increase her armor for each one she has up and Sedna's minions could, well she already has a ton of health and all that so i think Sedna's minions should just get a good damage boost, maybe something similar to the siege archers. I would say more damage than the siege archers since they are melee minions, but maybe a bit less health or something like that. As for Erebus's minions, im not really sure. Like i said i've played against a minion erebus and he was pretty decent but i was a noob at the time so things could be much different now.


Also, instead of making an entirely new post, i just want to talk about generals favor items. Honestly, i've never used a single general favor item, probably because i play TB exclusively. But the point im trying to get across is that because of the minions in their current state, most people dont even get Generals favor items, because they play generals like assasins, and therefore just get the universal favor items. So, if someone who has more insight than i do on the generals favor items, please put your input on what you think needs to be changed, if anything at all, i may be wrong about the generals favor.

 

So thats all for now, tell me what you think.

 

 

22,586 views 54 replies
Reply #51 Top

A Sedna that goes full yeti has to give up so much else she gimps herself
End of quote

 

I don't find that to be true. Heal is a very poor scaling spell. It gets a lot more efficient later on, but still 1500 HP is not really a lot in the end game, especially with focus fire.

Also, 1000 HP with pounce end game is not that great, most DGs need to relie on DPS.

The benefits of a Minion build is that you can go Armour and HP on the DG and buff your minions up. You don't need to go Mana.

Sedna as a minion build can be pretty powerful, but you are very self sufficient. If you expect to be playing as a DG killer or support then forget it. If you aim to be a moving army that can hold a key flag on their own then you are in the perfect job.

Part of the problem is that people don't see the indirect benefits of minions.

Not saying that I necessarily choose Sedna minion builds over assassin, I generally don't, Yetis are a little weak. However, you are definately not gimped. Go see how much a rook tower build will be affecting you, when you have 12 super buffed minions all taking a share of those towers damage, he will be running away :) An assassin build can't pull that off.

Reply #52 Top

Sedna Minion Build needs mana pretty bad. Replacing minions, expecially yetis is a huge mana drain.

Reply #53 Top

Quoting Teseer, reply 2
Sedna Minion Build needs mana pretty bad. Replacing minions, expecially yetis is a huge mana drain.
End of Teseer's quote

Not really. Yetis are tough...it's unlikely that you'll be losing them that often, especially if you use the 24 hp/s aura and Sedna's Uberpriests.

Most people just don't know how to play a minion build. You can't just rush in like an assassin build.

Reply #54 Top

The serious problem with minions is they stack very poorly.... And you have to build a chracter around them or they are useless.

There are plenty of items that boost minions, but some of them lack any real good hero stats to make the purchase foolish.

Another part of minions that blows is... well each DG is treated unfair. If each goes minion focused I believe Erebrus to be best off. 12 Night walkers x any buffs all ground and easy to control.

Or.... 4-6 shamblers/yetis and some IMO weak flying ghosts.... I rather have 12 units get boosts then 4-6 as that item purchase makes it much more worth it.

Items should have % increases, so that the fewer but stronger yetis will grow % wise equal to that of say weaker night walkers growth.