Ironclad: Feature or oversight??

Turns out Vasari Starbases are immune to mines. At least Advent mines. I just witnessed an Orkulus merrily strolling its way out of a massive Advent minefield. Not a single detonation. I mean, is the base not big enough to be detected?

Mines could have been a valid strategy to counter the Orkulus being built in your grav well. Trap it to the edge of the grav well until it can upgrade enough to survive the mines or the attacking player can bring in scouts to clear the mines.

Mines don't get used much, they should be useful like that.

9,333 views 14 replies
Reply #1 Top

I think it is intended, since all structures are immune to mines. And bombers (since you already mention homing mines I figure you're playing advent) would've been a better choice anyway, in my eyes. Plus, there are some very nice uses for mines, you should try experimenting a bit with them!

Reply #2 Top

It is intended. Originally they did set off mines, but in a patch (don't remember which one) they changed it so that they didn't set them off. They made excellent mine-sweepers, so you wouldn't really be able to "trap" one.

Reply #3 Top

I remember the version where you could destroy structures with homing mines. That was a little silly and I understand the change.

The Orkulus is a special case since it is a moving structure. That's why I think it might be an oversight. Perhaps they forgot about this one moving structure when they made all the other structures not trigger homing mines.

I think the Orkulus should detonate mines if it moves into them.

Reply #4 Top

Orkulus is also unaffected by scout explosives.

 

Reply #5 Top

But last time I checked it was affected by Designate Target from Cielos, which really negates all the other perks :P The other starbases are not affected.

I mostly play Advent, so it's been a while until I actually tried it or had it done to me, though - not since 1.01.

Reply #6 Top

make it so advent mines can home in and detonate OR detonate by proximity. the homing ability still wouldn't be allowed to target SB's.

Reply #7 Top

Quoting Hound, reply 3
I remember the version where you could destroy structures with homing mines. That was a little silly and I understand the change.

The Orkulus is a special case since it is a moving structure. That's why I think it might be an oversight. Perhaps they forgot about this one moving structure when they made all the other structures not trigger homing mines.

I think the Orkulus should detonate mines if it moves into them.
End of Hound's quote

 

The Orkulus is already the bait for Torpedo Cruisers - a fleet of 5 can easily take down an Orkulus, 10 for an upgraded one.

You dont need to tip the scales in a races favour, the Orkulus is already balanced in that it moves, because it fills the Offence spot in the 3 balancing issues of the game: Support, Offence and Defence.

 

Reply #8 Top

Quoting CaptainMagpie, reply 7

Quoting Hound, reply 3I remember the version where you could destroy structures with homing mines. That was a little silly and I understand the change.

The Orkulus is a special case since it is a moving structure. That's why I think it might be an oversight. Perhaps they forgot about this one moving structure when they made all the other structures not trigger homing mines.

I think the Orkulus should detonate mines if it moves into them.
 

The Orkulus is already the bait for Torpedo Cruisers - a fleet of 5 can easily take down an Orkulus, 10 for an upgraded one.

You dont need to tip the scales in a races favour, the Orkulus is already balanced in that it moves, because it fills the Offence spot in the 3 balancing issues of the game: Support, Offence and Defence.

 
End of CaptainMagpie's quote

Do you play multiplayer and do you know how easy it is to smuggle an Orkulus into someone's system? Early game there are simply no counters for it.

Will continue to abuse it...

Reply #9 Top

ya... torp cruisers are evil... a fleet of 10 torp cruisers, an akkan, and a marza and the uasual lrm spam made short work of my 3 defence 2 attack upgraded orkey.

My fleet was far away at the time... :-(

Reply #10 Top

and starbases in general arent affected by ion bolt....was this intentional?

Reply #11 Top

Early game sneaking in an Orky is effective, but if you have that happening, research the torpedos and take it out, he just spent a lot of resources on a single starbase instead of ships.

Then again I havn't played MP in a long time since I finally got a job again.

 

I'll try to get on this weekend and play some MP again to see if I can sneak one in before it gets blown ot pieces.

Reply #12 Top

On that note, how do you counter an Orky if your Vasari, since they have no torpedo crusiers to use?  Just making another orky doesn't help either because by the time yours is up, theirs is upgraded and will make short work of it. 

Reply #13 Top

Quoting Malachithecrow, reply 12
On that note, how do you counter an Orky if your Vasari, since they have no torpedo crusiers to use?  Just making another orky doesn't help either because by the time yours is up, theirs is upgraded and will make short work of it. 
End of Malachithecrow's quote

Nano Bomb + Assailants.

But you need 20+ LRF's to take down a fresh Starbase in a reasonable time frame. Preferably more if they also have fleet firing at yours.

I'm not a fan of early Orkulus rushes. But, whatever works.

Reply #14 Top

Quoting Malachithecrow, reply 12
On that note, how do you counter an Orky if your Vasari, since they have no torpedo crusiers to use?  Just making another orky doesn't help either because by the time yours is up, theirs is upgraded and will make short work of it. 
End of Malachithecrow's quote

bombers are effective.

If enemy Vasari are building sb on your planet,
It's building speed is very slow.(I think 50%)

Should you build your sb.
It's high cost.
But,when your fleet can't move to homeworld,
It's convenient