Sedna heal needs a higher cooldown
Hey guys,
So, im not going to complain about this skill being OP, however, i do believe it needs to be refined. The cooldown on heal is 7 seconds, may seem like a good cooldown time, however, i played a 2v2 today, i was UB and i had a QoT on my team, they had a sedna and UB. Now, this is a good matchup because we have a shield and they have a heal, however, the heal was able to keep them in battle almost constantly, the only time they went back to "town" was to buy items.
Now i may be wrong, howver 1500 health every 7 seconds just seems ridiculous to me, you can be literally unkillable with this skill and a certain item build, mainly a HP stacking build.
Correct me if im wrong, but this spell definately needs a higher cooldown, i would say 10-15 seconds, but 7 is too short for something that rewards you that much.