Sevenix Sevenix

Patch 1.01 Patchnotes

Patch 1.01 Patchnotes

Demigod v1.01
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- 1.01 update
- Added underlying code to attempt to rehost when players quit
- New automated handling of in game disconnects.
- Optimized upstream bandwidth to reduce load. This should help most on 128-Kbs conections.
- Connection refresh updates on player creation
- Changed disconnect back to 30 seconds.
- Single player games are now single player. Previously they were passing in the flag to be lan games.
- Bug fix for launching a game before it was ready when removing automatch players
- Disconnect dialog is no longer modal. It now allows player to access the menus and chat while it is showing.
- Modified exe version checking code so that both players need to use the /allowmismatch cmd line param in order to have mismatched exes play together.
- Fixed chat history and announcement text overlays interference with mouse clicks.
- Updated overlay text for localized versions
- Removed the Exit to Windows option in MP games. You have to quit the game first.
- Switched order of data calls after hosting.
- Teleportation effect failure handling.
- AI Players display AI instead of ping 0
- AI
1. Adjustments to caution and hazard detection and avoidance.
2. Adjusted health level flee percentage.
3. Demigods do not use minions when fleeing, may summon minions in combat.
4. Improved teleportation
5. Increased Demigod planning frequency
6. Improved item usage when endangered.
7. Tower tag improved.

And last but NOT least:..

- Moving targets in Ability task now properly handled (the famous 'Sedna bug'). A special thank you to bman654 for going beyond the call of duty and isolating the portions of script that were being problematic. Cleanup of this area of script.

19,335 views 28 replies
Reply #26 Top



- New automated handling of in game disconnects.

...

- Disconnect dialog is no longer modal. It now allows player to access the menus and chat while it is showing.

End of quote

 

My two favorite parts!!!

Reply #27 Top

Quoting GPG-Servo, reply 21

- Oak[1] hits Erebus[2].

- Oak[1] dies to Oak[2]/Erebus[2].

- Tower[1] kills Erebus[2].

- Oak[1] gets assist gold (while dead).
Well played, sir. I will be checking this out. I suspect this could occur before the patch, we *shouldn't* have touched anything related to assist rewards, but sometimes you jiggle the kitchen sink and the hallway lamp flickers, so who knows...

- Servo
End of GPG-Servo's quote

 

It could happen before the patch. I couldn't really figure out exactly how it works, but I did notice that some of the times I will get gold for assists, even while dead. Its definitely not 100% of the time though.

Reply #28 Top

Awesome Patch! TYVM =D

 

I hope your future fix for getting gold after you are dead doesnt affect simultaneous killz...

Because taking each other out at the same time is both fun and hard to pull off (esp if they were much higher lvl then you are).