What is the big deal with ragequitters? Srsly...

First...I'll put this out and say, I am not a rage quitter...never have, never will.  If I'm handed my backside in a game, I will stay and tough it out, and let the opposing team enjoy their well deserved victory.

That aside, my question.  What is the problem about them?  Sure, if you are on the team of a quitter, it sux...but again, tough it out.  But...does it do anything to the OTHER team?  Does the win still count as a win since u had an unfair advantage?  Do you not get xp/favor points?  Do you get a loss in the Pantheon?  Just curious, yeah it sux to be on either side of the equasion...but if there is no real setback (except sittin still bored for 30 long seconds), why even complain?

Just curious...  thx.  :)

 

 

15,318 views 31 replies
Reply #1 Top

What is the big deal with so many threads on ragequitters? Srsly.

 

Every game has a prolem with them. Although it has seemed to turn into a fad or something on here being such a big deal.

Reply #2 Top

what is the big deal about finishing a game?

Reply #3 Top

In all honesty I don't even care anymore. If a guy on my team ragequits I'll try to win before giving up and quitting as well. If a guy on the other team quits then I just think of it as a lucky break. It's frustrating, but there's nothing you can really do about it, so there's no point in crying about it.

Reply #4 Top

Well people who quit midgame often screw up the connection and result in you getting no favor points. That makes it hard to get those dang favor items... lose, and you get 10 favor. Win, and there's a good chance the other team leaves and you get 0 favor.

Reply #5 Top

Half the satisfaction of winning a game is the actual ending of the game. In a game like command and conquer, company of heroes, starcraft, dawn of war - whatever - when you finally overpowered your enemy, the victory satisfaction (and victors 'right' if you will) was the then destroying of the base. It was sort of the nail in the coffin and ultimate conclusion. When someone bails, it's just poor sportsmanship, rude and takes away most of the satisfaction of victory to the better player because the loser was an immature little twat.

 

The only problem with demigod is that if it's pretty obvious one team is going to outright win, it can take a _long_ time for the game to end. You can totally wipe the floor with the other team and if they continue to defend/fight back they will still likely lose, but will prolong the actual end a huge amount.

If anything, IMO, there needs to be a concede option that doesnt outright end the game, but either way soups up the winning teams powers/stats or way weakens the enemy structures - so the game can be concluded within minutes rather than 10s of minutes.

 

2c

 

*edit  -if it's early to mid game and someone on my team ragequits, I'll bail also. I refuse to play with an ai teammate. Likewise, if someone on the other team bails i'm not overly inclined to stick around either as an ai will never ever be able to match a player in skill, no matter what kind of work they do on them. Ai is for single player plebs, NOT multiplayer players looking for actual competition.

Reply #6 Top

Quoting Deepjay, reply 5
Half the satisfaction of winning a game is the actual ending of the game. In a game like command and conquer, company of heroes, starcraft, dawn of war - whatever - when you finally overpowered your enemy, the victory satisfaction (and victors 'right' if you will) was the then destroying of the base. It was sort of the nail in the coffin and ultimate conclusion. When someone bails, it's just poor sportsmanship, rude and takes away most of the satisfaction of victory to the better player because the loser was an immature little twat.

 
 

2c

 

have you ever played the games you mention? everybody quits when they are about to lose in those games. i mean everybody. lets face it people who wants to see their base destroyed? NOBODY

Reply #7 Top

Quoting MrRixter, reply 6



Quoting Deepjay,
reply 5
Half the satisfaction of winning a game is the actual ending of the game. In a game like command and conquer, company of heroes, starcraft, dawn of war - whatever - when you finally overpowered your enemy, the victory satisfaction (and victors 'right' if you will) was the then destroying of the base. It was sort of the nail in the coffin and ultimate conclusion. When someone bails, it's just poor sportsmanship, rude and takes away most of the satisfaction of victory to the better player because the loser was an immature little twat.

 
 2c


have you ever played the games you mention? everybody quits when they are about to lose in those games. i mean everybody. lets face it people who wants to see their base destroyed? NOBODY

Of course I have, and no they don't - not always. Immature little shits will yes, but half reasonable players will stick around

Reply #8 Top

Quoting Deepjay, reply 7



Quoting MrRixter,
reply 6



Quoting Deepjay,
reply 5
Half the satisfaction of winning a game is the actual ending of the game. In a game like command and conquer, company of heroes, starcraft, dawn of war - whatever - when you finally overpowered your enemy, the victory satisfaction (and victors 'right' if you will) was the then destroying of the base. It was sort of the nail in the coffin and ultimate conclusion. When someone bails, it's just poor sportsmanship, rude and takes away most of the satisfaction of victory to the better player because the loser was an immature little twat.

 
 2c


have you ever played the games you mention? everybody quits when they are about to lose in those games. i mean everybody. lets face it people who wants to see their base destroyed? NOBODY



Of course I have, and no they don't - not always. Immature little shits will yes, but half reasonable players will stick around

 

Exactly, if I'm bein owned...I'll stay and let the other team enjoy what they have accomplished.  To the victor go the spoils.

Reply #9 Top

Hmm can't say I really agree here, I don't enjoy a game that is me steamrollignthe oppositino any more than I enjoy being rolled. Last night myself and 5 other lads had a game that went really really pear shaped for them after abotu 15 mins, it was obvious they would never win. We agreed to rm and save us all the apin of goign through the motions for the sake of it.The 2nd game was much more balanced and enjoyable.

I also played another game 3v3 where the opposite team had a player drop, we didn't rm. Needless to say the 'victory' didn't feel very good.

 

I have always much perferred a challenging balanced game to a steam roll affair so I'm happy to rm if one team is being smashed.

Kinda like the rage quit - the rage.

Reply #10 Top

Yeah i know what you are saying. Played a game the other night with 2 friends vs 3 randoms and we absolutely spanked them and it was 100% boring and unsatisfying. Whereas me, a friend and a random went against 3 friends a few nights and it was down to the wire until they finally got over us (i blame our random).

 

The game is great when challenging, sucks ass when not. But still, that's a different issue from people ragequiitting. Had one guy quit a millisecond before i could gank him the other night, after I had gotten him a few times previous. There was nothing wrong with the matchup but he tried to deny me the kill by outright bailing. That kind of player = retard.

 

Reply #11 Top

[sarcasim]
The solution is simple: a small test level, where you fight the AI Demigod and then the system ranks you based on your performance. When you fight against other players online there is no 'game', the system simply does some math based on what Demigods you have on your team and the rankings of the players and when the game is 'launched' your issued with a 'Win' or 'Did not Win' screen.

This removes the unfun aspect of actually playing the game, where you can lose, which takes time. As every pro player knows, no game should ever last more than 30 seconds because anything more and it gets boring and, most importantly, no player should ever have to actually lose because they paid their money and they shouldn't have to put up with this crap, damn it!
[/sarcasim]

Reply #12 Top

Frequently a game is not completely lost, many rage quitters just quit because they get killed one or twice early in the game. Also in pantheon, you are forfeiting points for your team.

Reply #13 Top

In most those other RTSes mentioned people shout GG when their first units get killed, or a first expansion gets harrashed long enough....

 

Hell ive seen pro starcraft matches end in a few minutes because a guy lost a couple of drones. At those lvles of play its nearly impossible to  catch up again. Its not really a RAGE quit ...

Reply #14 Top

there is no motivation to end a game, when overrolled right from the start.

if there would be at least some reward, maybe more would fight to the end.

problem at demigod is, that a match will take long (25min+) and if your team sucks right from the start you can watch yourself loosing the whole time.

 

and i agree, in other games the people write "gg" and leave and the game is over (and won!). here you have to fight the dumb ki which is not that much fun at all.

Reply #16 Top

I don't get it either to be honest, sucks when someone quits, but you know, these things happen - especially in custom matches where most ppl are just playing for fun. I do quit from games occasionally myself, for 3 reasons:-

1 - an ally has quit before me, sometimes worth sticking it out, but generally you're meat.

2 - the host had some funky options set and I didn't check (I hate domination, slaughter and wierd super grunts, super towers fast respawn setups :P)

3 - I realise I am being curbstomped coz the other team are prearranged on VOIP etc. (seriously, its fine to do that, I used to do it on DotA to practice strats with my clan outside an AT environment, but I never expected the opposition  to stay past the 6 minute mark either.)

I do know from DotA that banlists are pretty rubbish - I found myself on one after calling someone a douche when they started giving me grief coz I took Mageslayer before them in a pubby game. Just meant I made a different alias for pubbies . . .

 

Why worry?

:D

Reply #17 Top

The problem is people quiting before the game has been fully decided. Fine if they're outside your citadel and loss is certain, but such a huge number of people quit way before then. I'm talking in the first ten or even five minutes. People leaving because their warscore is a couple levels behind. People leaving because they died a few times. People leaving because they had a hard time holding the middle flags and they are at a disadvantage.

If you're at a disadvantage, then guess what? You're at a disadvantage. You have not lost and the game is not decided. You are just less likely to win.

Just so many people out there who can't stand being in that losing/disadvantaged position. Well, tough it out and you'll learn to enjoy it and become a better player too. You'll get wins from those positions and more importantly, intense games.

Reply #18 Top

The main problem with ragequits is that if the host quits the game doesn't get recorded. So for those that win a lot of games but get a lot of rage quitters it can be frustrating because a lot of your wins never get recorded.

I have no problem finishing a game even with unfair odds if I respect the opposing team. However, if the other side is insulting and may have purposefully ejected my teamate before the start of the game, I might be inclined to quit since I have better things to do then put up with abusive people.

Reply #19 Top

How about when a game is 2v2... Yesterday I was playing a 2v2 game both players seemed descent but my team had better flag control so one leaves after 10 minutes... this game wasnt decided and it totally ruined it for me... I ended up having to comp stomp just to get the damn favor points :(

Reply #20 Top

I haven't play for several days (shitty internet issues; not demigod's fault), so I don't know what is the deal for comp stomp right now.

The problem is/was that if all your opponents quit, and you end up with computer opponents only (and finished it), it will count as your LOST and you will NOT GET FAVOR. While the "rage quitters" or w/e, will recieve no punishment.

That means whoever finished the game recieve punishment for having a lost on their record.

Reply #21 Top

Haha i hate rage quitters to, i had 2 the other day in a 3v3, one guy quit then the other guy had some window pop up every ten seconds and left. I kept playing though because i hate to quit and it ruins the fun for the others. Good news is though i still wound up winning when i thought i was gonna lose 100%. That victory is sweeter then any other ive had.

Reply #22 Top

Quoting JagerJack, reply 3
In all honesty I don't even care anymore. If a guy on my team ragequits I'll try to win before giving up and quitting as well. If a guy on the other team quits then I just think of it as a lucky break. It's frustrating, but there's nothing you can really do about it, so there's no point in crying about it.


The solution to all rage-quitting threads

"No Point in crying about it"

Reply #23 Top

Quoting Ceeshond, reply 13
In most those other RTSes mentioned people shout GG when their first units get killed, or a first expansion gets harrashed long enough....

 

Hell ive seen pro starcraft matches end in a few minutes because a guy lost a couple of drones. At those lvles of play its nearly impossible to  catch up again. Its not really a RAGE quit ...

 

The key difference here is most people who play demigod are not "pro" level. They WILL slip up and you can come back, dieing once or twice is not an issue most of the time online.

Even at competative levels of play it is not always the case, I have played 8 season of CAL Counter-Strike Source and I can tell you, if you are down a couple rounds, doesn't mean you've lost.

Reply #24 Top

Reply #25 Top

The problem with this game is that it's usually clear cut who is going to win early on with little way to change it. That is why people quit, because late game turnarounds are non-existant. But zomg, that 10 favor you get just for staying makes it all worth it!