A couple of newbish questions

Hi all. I've played this game off and on for a couple years now. I just haven't been consistent enough to advance past the senior newb rank. Currently I'm playing TA up to the latest patch.

I'm playing a game now where one of the minor races stole all the tech of a major civ and wants to trade it to me for one or more worlds. When my turn started, I went to the trade screen with this minor civ and noticed that he had a ton of techs; certainly enough to indicate a technology theft. I have no apparent means of making the trade, however. I offered him a midling value world and he wouldn't give me even one tech for it. What's the trick to making the trade?

Another question I've gnawed at since the beginning. Do the advantages of turning into a good civ outweigh the advantages of turning evil? If they're basically equivalent, then there's no real reason to be good. You pay a significant price for all the good moral choices you make throughout the game, while evil decisions confer advantages. That should make turning evil the no-brainer choice. Am I wrong?

Also, the TA manual still appears to contain a lot of outdated material. Are there plans to update it? I hadn't played in almost a year and figured that the documentation would be caught up by the time I played the game again, but no dice.

Thanks for your help, guys!

8,064 views 4 replies
Reply #1 Top

Hi there, Ubercat. 

I'm playing a game now where one of the minor races stole all the tech of a major civ and wants to trade it to me for one or more worlds. When my turn started, I went to the trade screen with this minor civ and noticed that he had a ton of techs; certainly enough to indicate a technology theft. I have no apparent means of making the trade, however. I offered him a midling value world and he wouldn't give me even one tech for it. What's the trick to making the trade?
End of quote

Not sure if this is a bug, per se, but this is a known issue where they just won't trade no matter what.  It doesn't matter what you offer, they're not selling.  Also, If you're lucky, sometimes they'll be willing to trade for BCs or some of your techs rather than planets.

Another question I've gnawed at since the beginning. Do the advantages of turning into a good civ outweigh the advantages of turning evil? If they're basically equivalent, then there's no real reason to be good. You pay a significant price for all the good moral choices you make throughout the game, while evil decisions confer advantages. That should make turning evil the no-brainer choice. Am I wrong?
End of quote

The random events that force you to make a moral choice aren't really there to give you more stuff.  It's more or less there for roleplay.  Like when I start a game, I usually already know what I want my civilization to be, Good or Evil.  If I decide to be evil, I gleefully choose those entertaining and rewarding Evil options.  If I want to be good, I bite the bullet and do what an honorable civilization would do (sometimes choosing the Neutral choice if the penalty on the Good one was too steep).

I could choose Evil options for the bonuses and then buy my way to good.  It all just depends on what style of gameplay you want.

Reply #2 Top

I'm in the same boat you are in, having played off an on for a year. Though I might be able to help you, I read in another thread that the Evil choices will make it more likely that other races will attack you since they don't like what your race stands for.

 

Reply #3 Top

...that other races will attack you since they don't like what your race stands for.
End of quote

This depends on the races own ethical direction - if you are evil then ex. evil Drengin race will add a + to your relations according to "ethical alignment" (foreing advicer>report) - which should make them less eager to attack you... Atleast thats how I see it ;)

 

Cheers,

Rock

Reply #4 Top

Yeah, that random event has always been worded rather deceptively.  You would think that if your "spies were working with them" you'd get all the tech too, but its not the case.  If you have stuff to trade with teh minor civ, then you can get some of it, but you have to actually do the trading normally.

There is no benefit to the good ethical choices other than how it affects your alignment, and therefore your relations with other civs of similar or different alignments.  Once you get Xeno Ethics you have to make a final choice, so the most beneficial course of action is usually taking all the evil choices, then when the final choice comes around, choose whatever you want that suits your gameplay best.

Kzinti empire2.JPG Sentient species taste better...