A couple of newbish questions
Hi all. I've played this game off and on for a couple years now. I just haven't been consistent enough to advance past the senior newb rank. Currently I'm playing TA up to the latest patch.
I'm playing a game now where one of the minor races stole all the tech of a major civ and wants to trade it to me for one or more worlds. When my turn started, I went to the trade screen with this minor civ and noticed that he had a ton of techs; certainly enough to indicate a technology theft. I have no apparent means of making the trade, however. I offered him a midling value world and he wouldn't give me even one tech for it. What's the trick to making the trade?
Another question I've gnawed at since the beginning. Do the advantages of turning into a good civ outweigh the advantages of turning evil? If they're basically equivalent, then there's no real reason to be good. You pay a significant price for all the good moral choices you make throughout the game, while evil decisions confer advantages. That should make turning evil the no-brainer choice. Am I wrong?
Also, the TA manual still appears to contain a lot of outdated material. Are there plans to update it? I hadn't played in almost a year and figured that the documentation would be caught up by the time I played the game again, but no dice.
Thanks for your help, guys!