Cry for Balanced Events

After my very first game of Galciv awhile ago, I was really excited to see a bunch of events in the library here. The default events were good, but there were not that many of them and they repeated...

(believe it or not, events are one thing that attracted me to the game)

There's a huge problem with ALOT of the events in the library. They are not balanced. I don't mean that they are too good, I mean that they don't present a tough choice.

I respect anyone for creating an event, and the humor of the originals is tough to beat, but they should all be tough choices.

Like the original research Pods events

Good Choice - No benefit, good karma
Neutral Choice - Small but noticeable Research Bonus
Evil choice - Very high research bonus


Whenever I get an original event, I'm often left to make a "tough choice."

ALOT of the library events have value ranges that are way too small... I've gotten several that are

Good choice - 1% change
Neutral choice - 1% change
Evil choice - 1% change


There's basically no tough choice to be made, just a free pick of good karma. It's a real shame 'cause some of the events are good, it just looks like their values are off.
405 views 13 replies
Reply #1 Top
true. as the head of the empire, basically only the tough decisions should get sent to you.
Reply #2 Top
Although, if I understand correctly, the morale change is also based upon the bonus. Try this. Play a game where you pick all evil choices. Usually they are pretty small bonuses, so it takes a while to become evil. Then keep an eye out when you're playing your usual goodie two shoes way. You take all of the again minor good choices... but if you see a +50% PQ choice, take it. WHAM. Instant evil SOB.

-Drake

~SDC~
Reply #3 Top
Although, if I understand correctly, the morale change is also based upon the bonus. Try this. Play a game where you pick all evil choices. Usually they are pretty small bonuses, so it takes a while to become evil. Then keep an eye out when you're playing your usual goodie two shoes way. You take all of the again minor good choices... but if you see a +50% PQ choice, take it. WHAM. Instant evil SOB.
End of quote


Yes I got some of thoes in my last game. When I went the good path I got 1 good Karma point but when it came up agian for an even less PQ bonus and took it BAM droped from 63 to 30 and went evil. The first one I pased up was like 44%PQ the second was only 19%PQ.

~SDC~
Reply #4 Top
I did see somthing in the Event file stating there there is a Morality Weight.

It could be that event in particular has a higher morality weight for the Evil option than most other events.


Reply #5 Top
Yeah. I have also noticed that it is a LOT easier to become evil than to become good. Typically I take all the goody two shoes choices and can't get to good morality until later in the game, when the empire wide events start happening. But boy oh boy can you become evil fast. Kind of like in real life.

-Drake

~SDC~
Reply #6 Top
It seems most of the colonization events carry alot more weight than the random events, which would explain why you drop to evil fast and random events barely bring you back.

I think I've checked and an evil choice costs about 10 usually at Colonization, good gives you +4.

For random you get like +1 for a good choice.
Reply #7 Top
The events give different morality +/- each time they happen based on how much of a benefit/penalty they offer, and adjusted slightly by a morality scale. So the same event, such as PQ boost, will give a differnt morality change each time depending on how much of a boost it is. If the PQ boost is 49%, expect to have a -10 on your morality scale. But that doesn't mean that the good choice in that event will give a +10. If the event is the plague and you spend 500BC to help save your citizens, you may just get your +10. Any of the events that offer no penalty for the good choice will only give +1 on the morality scale. It is true that you can get to evil much more quickly than get to good.
Reply #8 Top
So the... unbalanced... library events with really low ranges should have very little effect?

Still bad news, 'cause you can't alter your alignment if you get events that don't do much.
Reply #9 Top
my library events have weighty choices. :)

-Doug
Reply #11 Top
Yes..that one in essence is a bad event to have pop up.
The best you can do is get nothing with the evil choice
and if you do good you will pay the most.

So yes...that's my one bad event you don't want to see
in a game. Bad meaning harmful :D

I have 2 good events where the good choice doesn't do
anything and the neutral and evil ones reward you. Those events are the harmless events :)

all the rest are standard.

Douglas :)
Reply #12 Top
Hey, didn't mean to pick on your events.... your graphics switch-er-oo is my favorite Galciv file.

(Also, one of the default events has no change for the evil choice).

Just grumpy about alot of the player events....
I haven't seen one half as funny as the Boil Nectar Farms... but my main complaint is the lack of temptation.
Reply #13 Top
Correction-

Duglis I just read the Puppet Masters event, it's the first one that I've LOL for since the originals. ("topless")

(Also a fan of the book and movie)