Game Mechanics and details

Are there any good sites explaining the details of game mechanics? I can't find much information anywhere on a lot of the details in the game. Its hard to make decisions on purchases/flags/upgrades etc unless you can figure out what its worth. Many of these mechanics can be tested or found on tooltips, but it helps to have it a compendium somewhere... Things like:

Grunts: XP and gold per grunt, HP, armor, damage, attack rate for all the different grunts/minions/upgrades. How is XP and XP divided? How close or far do you have to be to get xp or gold? Do minions collect XP for you if you're too far away? How quickly do they spawn? You need to know how much gold to the enemy you're giving away when you upgrade.

HP and damage per tower. How does the chaining of towers work? Pure addition? Diminishnig returns?

How much does each gold mine give?  How is it divided amongst the players? How much (if any) do you lose when dying?

Are there armour types like in Warcraft/starcraft, or do DG and grunts both have a single armour value? Does armor affect both spells and physical attacks?

How are war points accrued? (specifically, e.g. 50 points per flag per second? per grunt kill? per DG kill?)

Which abilities stack? Will damage over time abilities stack (e.g. two unclean beasts?)

 

2,051 views 2 replies
Reply #1 Top

They need to fix a few. Like the imbalance in levels. This is not fking WoW.  If someoen is level 16 and i'm level 14 it shouldn't be a retarded nearly unwinnable battle.  He should have bonus stats, more talents sure.. but not some sort of diminished damage/bonus dmg because of his level.

 

Reply #2 Top

Oh to add.. I was getting like 2-3 shot by a level 20 when i was 15. This is well.. retarded.