A Few Ideas For The Next X-Pack
Hello again everyone,
I have come up with some new ideas, mostly for economy, and structures
1. Maybe there could be escorts for trade ships, the escorts would be small, only slightly larger than a strike craft, and they would do very little damage, and have very few hit points (no shields, 150hp, 3 armor, 2-3 dps). They would follow trade ships until the trade ship was destroyed, or they were destroyed. If an escort's trade ship is destroyed, the escort will act like strike craft and patrol the gravity well they are in, after 30 seconds of so they will be destroyed (like sc with no host).If trade ships escort is destroyed, or damaged, it gets a new one at the next trade station in it's rout. The purpose of this would be purely to add realism to the game.
2. I think there should be small low damage output guns on all buildings, not to assist in defending a planet, but so that if one heavily damaged enemy frigate gets through your frontline heavily defended planets, and just starts phase jumping around in your territory, it can be destroyed. The purpose of this would be sot that you don't constantly get the "Our planet is under siege" message every five seconds, because this can be very irritating.
3. Finally I think that late game players for a enormous fee should be able to create/destroy phase lanes/wormholes.
if all else fails, read the instruction manual.![]()