A Few Ideas For The Next X-Pack

Hello again everyone,

I have come up with some new ideas, mostly for economy, and structures

1. Maybe there could be escorts for trade ships, the escorts would be small, only slightly larger than a strike craft, and they would do very little damage, and have very few hit points (no shields, 150hp, 3 armor, 2-3 dps). They would follow trade ships until the trade ship was destroyed, or they were destroyed. If an escort's trade ship is destroyed, the escort will act like strike craft and patrol the gravity well they are in, after 30 seconds of so they will be destroyed (like sc with no host).If trade ships escort is destroyed, or damaged, it gets a new one at the next trade station in it's rout. The purpose of this would be purely to add realism to the game.

2. I think there should be small low damage output guns on all buildings, not to assist in defending a planet, but so that if one heavily damaged enemy frigate gets through your frontline heavily defended planets, and just starts phase jumping around in your territory, it can be destroyed. The purpose of this would be sot that you don't constantly get the "Our planet is under siege" message every five seconds, because this can be very irritating.

3. Finally I think that late game players for a enormous fee should be able to create/destroy phase lanes/wormholes.

if all else fails, read the instruction manual.:cylon:

 

9,780 views 2 replies
Reply #1 Top

1. Would these cost fleet supply? Because if yes, it would be pretty wasted when your trade routes are well within your territory. What I think would be much better: A general patrol command in the fleet menu that could be issued like qued orders both within and between grav wells. For example in this part of a map:

M - N - M

      |

      E

My planet

Neutral uncolonizable grav well

Enemy planet

my trade ships going from M to M are vulnerable in N. So I set a patrol between both Ms, the ships jump back and forth until they encounter an enemy (in N) they will stop their patrol, attack, destroy (or maybe the enemy retreats) and then resume their route. :-)

A general escort command would also be cool, like the attack medium range command, just tied to another unit (e.g. order vasari flak frigates to follow and protect the mobile starbase.

 

2. No, with the last expansion turrets and hangars where allready upgraded so they can actually protect your civilian structures. That's pretty good as it is :-)

As it will be possible to play only the 2nd addon without Entrenchment your idea would be useful in that case, just not in addition.

 

3. Yeah... Manipulating phase lanes sounds cool :-) Maybe a tech like the super weapon (maybe even only one of multiple late game super-techs). I'm thinking of some abilities for civilian labs: far sight for all races (like the advent have as a cap ship ability), create new resource asteroids, remove/change/create phase lane... The last two would be restricted to the grav well the lab is in, so they get another purpose than just being build far away from the front worlds.

:-)

Reply #2 Top

I agree with everything you said. I do have entrenchment, but for number two, I don't bother to defend all of my worlds. Maybe it could be an option (either in the game menu, or something that could be researched.

 

If all else fails, read the instruction manual.:cylon: