Reply #2 Top

Please stop spamming this crap. We arn't blind and when you post something once or twice we can all read it clearly.

Demigod is a casual game. One that involves basic, easy to learn/easy to master gameplay. You may be over expecting a competitive community for this game.

Reply #3 Top

Yeah, maybe i am over excited.. sorry for that. :) 

Reply #4 Top

Well, if we wont have a competitive community in this game what else you think we will have? Isnt that the point of this game? Competitive online community ftw.

Nice to see someone is thinking ahead and and steps up to create a clan, either it fails or suceeds. Congrats and wish you many luck.

Reply #5 Top

Quoting Evanescent, reply 2
Demigod is a casual game. One that involves basic, easy to learn/easy to master gameplay. You may be over expecting a competitive community for this game.
End of Evanescent's quote

Discouraging spam is one thing, but why discourage a competitive community?

Reply #6 Top

Quoting Rumors, reply 4
Well, if we wont have a competitive community in this game what else you think we will have? Isnt that the point of this game? Competitive online community ftw.

Nice to see someone is thinking ahead and and steps up to create a clan, either it fails or suceeds. Congrats and wish you many luck.
End of Rumors's quote

 

I'm wishing for a competitive community to evolve, but like Evanescent says...might be a little bit too optimistic.  You never know though, I suppose.

Reply #7 Top

Well we cant just sit and wait for a competitive community to evolve, we gotta do something about it . :)

Reply #8 Top

Anyone, who has a problem with this has a problem in general.  Yes he made two posts.... One was to ask if anyone was interested in 'Starting' a clan.....and then another to show that he had created a clan and website etc. Thats not spamming and it's EXACTLY what community effort looks like. Obviously anyone who's just put in a deal of effort making a site and other things would be excited to tell/show people about it.  So to the maker of this or any other clan/website/fan art/etc....ignore the negative responses, they've obviously got other issues than you trying to help demigod. Thanks for making a clan, being a target, and trying to bring folks together.

Reply #9 Top

Quoting Terramis, reply 8
Yes he made two posts.
End of Terramis's quote

He created two threads, and make several other posts in the middle of other threads that had discussions going on.

I am not against he's attempts to create a clan but i honestly read 3 seperate posts about it in 3 seperate threads on the same day, which i considered spam.

Reply #10 Top

The first topic was to get an ida if people wanted clans. The second was to announce the clan has started. Two totally different topics.

Maybe some people arent like you. Maybe some people dont have as keen senses as you, and will not recognize the first two posts i made. I am very sorry to disturb your homeostasis, but you gotta understand that there are people who simply need a bit more motivation than others. Your contribution to the topic was much valued, your help in creating a strong community was aswell, thanks for stopping by, see you on the battlefield.  

Reply #11 Top

Demigod is a casual game. One that involves basic, easy to learn/easy to master gameplay. You may be over expecting a competitive community for this game.
End of quote

When the hell was it decided that Demigod was going to be a "casual" game? If that was the case I would not have thought about buying it. I always thought this whole game was aimed at the online competitive community - and the single player was for the casuals.

There is already a competitive community for the game. There has been 2 tournies already, and another one coming up soon. Gamereplays will be having money tournies (hopefully) post release. Demigod still a casual game?

There is nothing wrong with this guy wanting to advertise his clan...Two topics can really be spam can it? Like has been mentioned before, one topic was asking if anyone would be interested in any making a clan, the second one was advertising his clan website he made. And besides, ive seen more casual clans than competitive ones.

Reply #12 Top

Quoting [AC,
DalzK" reply="11" id="2097246"]
Demigod is a casual game. One that involves basic, easy to learn/easy to master gameplay. You may be over expecting a competitive community for this game.
When the hell was it decided that Demigod was going to be a "casual" game? If that was the case I would not have thought about buying it. I always thought this whole game was aimed at the online competitive community - and the single player was for the casuals.
End of [AC's quote

 

This is the stated intent from the developers for the game (something they haven't really mentioned much lately, though).  I think his point is that the way the game has evolved, it doesn't look like it will be the kind of game to develop a strong competitive community.  I think on the surface the game does lend itself to competition i.e. tournaments etc, and the foundation for a really fun competitive game is definitely there.  The problem is depth, or in other words, the skill ceiling, which has been brought up in other posts.  I don't really see what aspects of the game will allow really great players with natural skills to distinguish themselves from players who are admittedly good but are mainly just experienced and have full knowledge of the game.

 

Look at a game like Starcraft 2, by contrast, where features are being deliberately put in which will favor players with practiced skills to separate themselves from players who simply know the game and have played it a lot.

Reply #13 Top

This is the stated intent from the developers for the game (something they haven't really mentioned much lately, though).  I think his point is that the way the game has evolved, it doesn't look like it will be the kind of game to develop a strong competitive community.  I think on the surface the game does lend itself to competition i.e. tournaments etc, and the foundation for a really fun competitive game is definitely there.  The problem is depth, or in other words, the skill ceiling, which has been brought up in other posts.  I don't really see what aspects of the game will allow really great players with natural skills to distinguish themselves from players who are admittedly good but are mainly just experienced and have full knowledge of the game.

 

Look at a game like Starcraft 2, by contrast, where features are being deliberately put in which will favor players with practiced skills to separate themselves from players who simply know the game and have played it a lot.

End of quote


Lots of people have mentioned that Demigod has a very low skill-ceiling. However, if its so low, why is there such a clear distinction between bad and good players. If its so easy to master, surely you would find more good players within the population of DG.

When organised 2v2/3v3's are played, all with good players and vent, thats when the skill-ceiling really shoots up imo and teamwork/timing/skill/knowledge all come into play.

CnC3 had one of the lowest skill ceilings in the world - but it still had a large competitive scene with lots of money tournies and was in WCG.

We have really scratched only the surface of DG's gameplay. We have had no time to explore it in depth enough to say that its skill ceiling is so low it wont have competitive play - when in fact, since the beta started, I have seen no one reach it and seen people who supposedly have reached the skill ceiling get better and better and better (by a lot).

Reply #14 Top

Quoting [AC,
DalzK" reply="13" id="2097624"]

Lots of people have mentioned that Demigod has a very low skill-ceiling. However, if its so low, why is there such a clear distinction between bad and good players. If its so easy to master, surely you would find more good players within the population of DG.

When organised 2v2/3v3's are played, all with good players and vent, thats when the skill-ceiling really shoots up imo and teamwork/timing/skill/knowledge all come into play.

CnC3 had one of the lowest skill ceilings in the world - but it still had a large competitive scene with lots of money tournies and was in WCG.

We have really scratched only the surface of DG's gameplay. We have had no time to explore it in depth enough to say that its skill ceiling is so low it wont have competitive play - when in fact, since the beta started, I have seen no one reach it and seen people who supposedly have reached the skill ceiling get better and better and better (by a lot).
End of [AC's quote

 

Leaving aside the statements in your post, such as "there is a clear distinction between good and bad players," which I feel I do not have quite enough first hand knowledge to dispute or confirm (though I am nonetheless skeptical of such a statement), the problem with using the Beta as an example is that the majority of people here have had very little opportunity to actual play the game extensively and competitively due to issues with creating, joining, and completing games (not to mention lag).  As such it's very difficult to say what constitutes being genuinely "good" at this game as opposed to simply not being a huge noob.

Obviously this fact can be turned against my own argument as well; I am aware of this.  I base my comments on what I have seen of what is present in the game itself, something I can see even playing against the computer.  I will be pleasantly surprised if I turn out to be wrong if and when the playerbase as a whole is able to play a lot of games and attempt to develop.  I'm just not super optimistic about it. 

I have a feeling this will be a mostly casual game with a small core group of competitive players, but the lack of depth (at least in comparison to other RTS titles out now or coming soon - Starcraft 2 being a large name there) and most likely small size of the playerbase will prevent it from maintaining a community for very long.

Reply #15 Top

Please, Starcraft 2 will be out in 2012 - dont even mention that.

With the lack of good competitive RTS's these days I wouldnt be suprised to see quite a few of em come to DG and give it a go :)

Reply #16 Top

Starcraft 2 is coming out in early 2010 most likely...low likelihood of either late 2009 or mid 2010.  Absolutely not later than that (they're close to Beta testing at this point, which will probably only last a few months to half a year).

The relative proximity of Diablo 3 (coming in the next couple of years) needn't even be discussed in detail.

 

If anybody can think of any other big RTS titles coming soon, I'd love to hear about them. :) Only one I know of is Stormrise which is a console game, meaning I will be very surprised if it's particularly fun / popular / competitive / well reviewed.

Reply #17 Top

The only think Demigod is lacking really is people knowing about it. SC2 will be just another RTS game, nothing special... but look at thei official forums.. thousands of posts every day... every single korean geek waiting for the game... its unreal.

Maybedemigod wont hit that hard... but if it gets very good raitings, people will know about it, which opens doards to great sequels... expansions...

Reply #18 Top

Quoting Ginko-san, reply 17
The only think Demigod is lacking really is people knowing about it. SC2 will be just another RTS game, nothing special... but look at thei official forums.. thousands of posts every day... every single korean geek waiting for the game... its unreal.

Maybedemigod wont hit that hard... but if it gets very good raitings, people will know about it, which opens doards to great sequels... expansions...
End of Ginko-san's quote

SC2 will be far more than just another RTS game.  If the standards of the genre could be set at or around what SC2 looks like it will be at, then it'd be awesome.  SC2 is being made with a far different mindset than most RTS are made these days, and that's what makes it so exciting, to me at least.

Reply #19 Top

What? SC2 will be SC with better graphics and new units, and that is what the creators said.

I know about the RPG elemts... and the 3 part realease... but what difference will that make to the RTS part of it?

Reply #20 Top

Quoting Ginko-san, reply 19
What? SC2 will be SC with better graphics and new units, and that is what the creators said.

I know about the RPG elemts... and the 3 part realease... but what difference will that make to the RTS part of it?
End of Ginko-san's quote

 

Exactly.  It will be so much like the original, only with new units, a greater consciousness on the part of the developers for the competitive part of the game, and far more extensive online and community support for the game than with the original.  For all of those reasons, it will be far better than most RTS that come out these days.

It seems like most RTS now all try to do something interesting or different, most often by simplifying / dumbing down the game and making it more action-packed and flashy to try and draw in the FPS crowd.  SC2 is sticking to what made the original so great, while adding plenty of new content and improving on the few things that weren't so great about the original.  Considering that SC was arguably (and widely regarded as) the best RTS ever, I don't see how SC2 couldn't be great.

So yes, in a simple way, SC2 will be like SC with better graphics and new units, but that description overlooks the little details and the context that makes that so exciting.

Reply #21 Top

We will see. I do love the aoe and wc type games... so yeah, hopefully it will be fun.

 

But this is off... join PROTOS EX PRIMORIS!!!

Reply #22 Top

Quoting PossiblyImpossible, reply 20

It seems like most RTS now all try to do something interesting or different, most often by simplifying / dumbing down the game and making it more action-packed and flashy to try and draw in the FPS crowd.  SC2 is sticking to what made the original so great, while adding plenty of new content and improving on the few things that weren't so great about the original.  Considering that SC was arguably (and widely regarded as) the best RTS ever, I don't see how SC2 couldn't be great.

So yes, in a simple way, SC2 will be like SC with better graphics and new units, but that description overlooks the little details and the context that makes that so exciting.
End of PossiblyImpossible's quote

There's a problem from my point of view: While Starcraft was propably the best adaption of the RTS genre for the mass market at it's time... the simple truth is that it isn't 1998 anymore. 1998 still was the sort of the "stoneage" of the RTS genre with little competition on the horizon. We are way past that point.

Maybe it's just me... but after playing more recent games like Supreme Commander with all it's strategic options and depth, the notion of a traditional Starcraftish game just seems to be so shallow and one-dimensional in comparison. Supcom against decent opponents plays almost like an elaborate game of more complex multidimensional chess... I played my share of Starcraft back in the day... , but seriously... it's not 1998 anymore. ;)

The genre has moved on that's the simple truth and while there has been a lot of crap games over the years there have been real gems that pushed the genre forward as well. SC2 being a reimagining of the original starcraft however, will simply make it an outdated relic gameplaywise. With the hype and marketing budget Blizzard is pushing nowadays and the following of people in Korea worshipping them like Demigods i don't doubt it will sell anyways... which is kinda  shame, because that will most likely spawn a new wave of clones with even shallower gameplay, which is really the last thing that the genre needs at this time.

And don't tell me you don't realize that, if Demigod, as it is right now, exact same gameplay and game, would be released with a Blizzard Logo tacked on...,  then there would be millions of fanbois singing in choir, praising it like the second coming, and bashing anyone who even remotely thinks of criticism.

Kinda silly... almost as silly as bashing people for the attempt of starting up a community ;)

 

 

Reply #23 Top

Please, explain to me, if you will, what is "shallow" about Starcraft's gameplay. I'm convinced you have no idea what you're talking about.

 

Reply #24 Top

neither Starcraft nor Demigod are shallow. Demigod is shallow in 1vs1 but not as teamgame - supcom really hasn't much more depth and dynamics as Demigod 3vs3 or bigger has.

And Starcraft II is very different from Starcraft although it still has the same "feel" to it.

Reply #25 Top

the simple truth is that it isn't 1998 anymore.
End of quote

Are you sure? Its the most played RTS game in the whole word and it is widely accepted it has the most depth and the largest competitive scene.