[Bug] Beast movement bug

Okay, so I was playing Rook on the new map leviathan, and well, I noticed something that's been bugging me for a while, and something that's happened on quite a few occasion, and on more than one map, and only with the Beast.

 

When Rook was running away, I clicked to chase him, to attack him; but as soon as a small wave of minions came by, the Beast would stop chasing him, and attack the little guys. Infact, I had clicked the Grab thing (Stun and life leech) icon, and the rook was in the circle. However, as soon as he left the circle, the Beast stopped chasing him all together.

I don't know if it's meant to be that way, but is there a way to change it, so when you click to chase+attack or click an ability, you don't stop that ability, and you go until you're able to do it? It's really bothersome, and I lose so many kills doing so. :(

5,986 views 12 replies
Reply #1 Top

I've had this happen to, where I was running away from 4 demigods intent on turning my poor beastie into a hearty breakfast, and my little avatar decided it was more worth his time to kill some minions than to live. I think it's a targeting issue, though, not a movement issue. Anyone else come acroos this?

Reply #2 Top

 

Quoting Phantom_North, reply 1
I've had this happen to, where I was running away from 4 demigods intent on turning my poor beastie into a hearty breakfast, and my little avatar decided it was more worth his time to kill some minions than to live. I think it's a targeting issue, though, not a movement issue. Anyone else come acroos this?
End of Phantom_North's quote

I have had that issue as well as not being able to target demigods with the beast in particular.  I also noticed that sometimes using the spit and health drain abilities have not worked.  In conclusion I expect this fixed tomorrow or I will... not really do anything and just keep playing :hrmph: .   I love the new build it keeps getting better and better \o/ .

Reply #3 Top

Yeah, I've had that happen aswell. It gets rather frustrating. "Yay, im free!" ... "yay, i killed a couple minions in order to feed gold and exp to my enemies!"

Reply #4 Top

This is the worst bug atm lol...UB stops moving randomly or doesnt cast his stun grasp ability.

Reply #5 Top

aye ive had this happen with other demigods, mostly erebrus and sedna actually, though it has happened to me with the rook too, i think there should be an option for aggressive / defensive / passive for the demigods so you can farm creeps with aggressive, but when fighting DGs you could turn it to passive and he/she would only attack whom you target, and then defensive would only attack anything that hit you. iin my opinion, that would sort out most of the problems, as i belive PC demigods are set on "aggressive" by default as in earlier builds they were on "defensive", and would stand idle as creeps would just walk past.

Reply #6 Top

This happens to me with other demigods, like TB and QoT.

Really sucks.

Reply #9 Top

Okay so today I was playing a group of rather well-skilled individuals, and I was playing the beast... And one was playing Oak, and had a lot of minions. Well, I was in the middle of his minions, holding my own while he was whacking me, but every time I tried targetting him with the Acid Spray stuff, my guy completely stopped doing everything, and didn't even auto-attack anything. He took the advantage, and killed me. I was looking down and my experience bar when it happened, since I was almost there, and my life. When I noticed my life chunking down, i looked up, to notice my Beast not doing a damn single thing, but standing there looking pretty. (Ugly?)

It really is a waste of time trying to play a character when you can't even target someone with its skills. :(

Reply #10 Top

i find that for a lot of demigods if you do things like trying to warp in to attack or after using abilties that they tend to auto atk the nearest target

Reply #12 Top

I seemed to notice something like that with the Rook, but it would usually occur when I was on the offence, trying to chase someone down.

Now, granted, I may have been under some movement imparing effect, but I didn't notice any visual cues or (to my memory) any little status icons indicating I couldn't walk.

I would just be stuck in one place with only the option to spin around helplessly.

 

I'll try to test this more over the weekend...I want to make sure I'm not being dense and missing something.