That's exactly how i am "designing" the entire X-Worlds fleets right now, too.
I went as far as creating some S99 hulls for the standard issue core ships (Colony, Miner, etc..) which allows me to loadup any one of the 36 races and be sure their templates stick to their RC tags; mind you, again, the editing must go on with subsequent individual styles & *UD* removals & replacing the usual S0,1,2,.. prefix WHILE maintaining the whole set of files ready for a direct MOD folder access.
Kinda tricky, **because** the UI itself doesn't provide any other (or easier, btw) way.