Long running imbalnaces.

Ok there are some things about the game that have drove me nuts for a while.  Stuff which you have no control over but it can totally ruin the game. I just thought I share and see if others feel the same, or if they have somethign to add.  Yes these issues are all map related.  Yes I could play set map, but that doesnt cover issue #1, unless every planet is an asteroid, and issue #3 in some patches.

1)20+ ship planets, seriously? Starting behind one of these gems, usually a desert or something, can totally cripple you.  Just ridiculous. But to top it off your enemy probably has a 5 ship terran planet.  They should really try to even out the spawns on the planets to make the game more equal footed.

2)Starting without connecting asteroid.... now this is probably the worst thing that can happen to you.  Sometimes your asteroid is 2 jumps away, sometimes 4, but if it's not 1 jump away believe me you are in trouble.

3)Neutral extractors... this can make you pull your hair out sometimes.  Why is it I get an asteroid belt with no extractors and my opponent has a nice storm with 3 crystals? When this happens to you, be prepared to pull your hair out in frustration.

8,768 views 13 replies
Reply #1 Top

Yes, it is frustrating when that happens, but it adds a level of randomness to the game. If every map were precisely symetrical, then the better player would ALWAYS win, the lesser player would ALWAYS lose, and there would really be no fun because it would be the same, cokkie-cutter strategy every single game.

I do see what you are saying. Sometimes, it is very crippling, but it is pretty rare that you start in a situation that will ensure your loss from the beginning. (I actually played a game this weekend, and my home planet had one phase jump, which lead directly to my allies home planet. lol.)

If you are looking for an even scenario, however, you can play any of the single-player maps online, and many of them are set up for symmetry.

 

Reply #2 Top

One reason football is the most popular game in the world is that regardless of ability, smaller teams always have a chance against bigger ones.  The element of chance and luck makes it all the more exciting (if you catch my drift)

Reply #4 Top

well i kinda agree with that but ima add one more cause its happened to me twice now.  I hate it when my hw has only one phase lane and its to another players hw who has 3 phase lanes, thats happened to me once and another time my hw had one phase lane to a volc and the volc only had 2 phase lanes, one to my hw and the other to an eminies hw.  I won the one battle where i was 1 jump from the others hw but that was with major feed.  i lost the one that had the volc in it with major feed because he was able to get a riod before i hit his planet and he got major feed, but it just sucks if that happens too you cause it kinda ruins the rest of the game for you cause your so far behind everyone then because of how horrible ur start was.  Just a few things thats happened to me thats kinda simular to what your ttalking about.

Reply #5 Top

well i kinda agree with that but ima add one more cause its happened to me twice now. I hate it when my hw has only one phase lane and its to another players hw who has 3 phase lanes, thats happened to me once and another time my hw had one phase lane to a volc and the volc only had 2 phase lanes, one to my hw and the other to an eminies hw. I won the one battle where i was 1 jump from the others hw but that was with major feed. i lost the one that had the volc in it with major feed because he was able to get a riod before i hit his planet and he got major feed, but it just sucks if that happens too you cause it kinda ruins the rest of the game for you cause your so far behind everyone then because of how horrible ur start was. Just a few things thats happened to me thats kinda simular to what your ttalking about.
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Um, read my post above yours.  There's some links there, read them.

Reply #6 Top

 

One partial solution to this is to have auto-download for custom maps.  I'm not sure how to specificy how many extractors each planet or asteroid get, but I bet there's a way to do it using Galaxy Forge.

Sadly, I don't think they'll ever enable auto-download for custom maps.  Not sure exactly what the issue is or whether it's a technical matter or a policy matter.

Reply #7 Top

I don't see the problem.  If you play random maps - sure, but that's why it's called a RANDOM MAP.  If you are playing a non-random map, the map should already be evened-out as far as planets, neutral extractors, connecting 'roids, yadda yadda.

Reply #8 Top

If you play random maps - sure, but that's why it's called a RANDOM MAP.
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You didn't click on the threads I posted and read them, did you?  If you did, and you still asked the question, then I don't think you got it, and no amount of explaining is going to make you get it.  If you didn't click on the links and read them, maybe you should before posting crap like this.

EDIT:  In either case, you get -1 Karma.

Reply #9 Top

Yes change to at least #2 would be welcome. They would no doubt add new iteration to their map script, it's now 3rd iteration (in other words number "2," 0 was the first).  In new iteration it should allow you to set the phase lane chance that is independant of the rest of the groups. Though that may not be an ideal solutino either, sicne 100% would mean your aditional planet, HW and your roid would always crate a triangle, where in reality you only really need 2 links: HW<->Asteroid, HW<->Volcanic/Ice,

Think though once that one is out of the way, we can address the otehr 2 at least a bit.  Bringing back the option to select how many roids you want liek it was back before 1.05 I think would be cool.  I loved the resource option it was pretty sweet.  Though i would like options for planets/asteroids and the neutrals separated.  That way you can set average for asteroids/planets and low for neutrals and so on.

Adding another set of chocies for militia activity would be sweet too.  This would fix issue #1.  Having the ability to set militia for each planet type to either Low, medium, high or random.  Though this could give rise to a new problem where player A starts with nothing but desert planets near by, and player B has nothign but Ice, but the Deserts are set to high while ice planets to low :/  Still those issues could be worked out at a later date, the new options would make the game lot more interesting.  And it would give possiblity for highly predictable militia allocations on set maps, where you know how many planets of what kind will spawn, but you had no way of controlling the milita spawn before. (Talking bout maps like Maelstorm)

Reply #10 Top

i do believe randomness should stay,  but the problems being mentioned here can give one player an advantage to great

ive had numerous starts where my homewolrd had 1 connecting planet, wich was "anything but asteroid"    even neutral extractors "mostly having 0"  in most occasions  the asteroid is 2/3 jumps away, in some rare occasions it's 4  the only thing that can make this any worse, is high militia in nearby planets

 

now comparing to my oponent, who hasa string of 3 roid's 2x3 extr  1x2 extr,       already the advantage he has over me can be considerd  unfair   its comparible in giving one player 1000 startup recources, and the other 250

 

it would still be playable, the only problem would be if nearby planets have maxed out milita and minimal extractors "somehow  this always seems to happen when u rly cant use it"   im not sure how the maths work, but it would be cool to have militia depending on the amount of extractors  not just random   becuase to many things are already done on random, and this can leave you with a seriously imbalanced game,

"be honest  when taking random  you want a random map with +- equil chances"

One reason football is the most popular game in the world is that regardless of ability, smaller teams always have a chance against bigger ones. The element of chance and luck makes it all the more exciting (if you catch my drift)
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hm, im not a football fan rly  "hate it"  but i thought 11 players are on-field per team?  since when is football decided by luck or chance?  you hit the goal, you miss it or the ball's stopped  that's the skill of players.. you cant really say "ah hell when does luck finaly decide to give me a goal"

but.. i figure you meant something else or im plainly mistaken,  as i said  im not into football "hate it"

Reply #11 Top

Astrath is talking about the term "any given sunday". It means any team can win in any given day, no matter how tough their opponent is. That's why you hear of "upsets".

Think of it this way, the better team might sustain critical injuries in the beginning of the game, thereby allowing a better opportunity for the underdog. Or the wind might be blowing in their favor, or they have homefield advantage. There are many variables like that. That is what he means, and he is right, as any of these hinderances in the start are comparable to the issues we are talking about in Sins.

Reply #12 Top

Quoting Howdidudothat, reply 8

You didn't click on the threads I posted and read them, did you?...
EDIT:  In either case, you get -1 Karma.
End of Howdidudothat's quote

Why should I click on and read any of your threads?  I was responding to the OP, fool!  And heck, why stop at -1 Karma?  Can I have -10?  Or -100?  Pretty please with sugar on top?

Reply #13 Top

Sure, here's -100.  I'll even throw in a cherry.

In other news, it's called sarcasm.  Kharma, Karma, Kama, BOOM!