...Entrenched...

"... Mines span for miles ,  gun turrents clutter the land, the area is scorched around and armies are quietly WAITING..  Waiting for something - ANYTHING ,to  to cross the no-man's land.  Only to shred it to pieces in seconds. But nothing does. " - sounds like WWI or  the Sins Expansion?  Both.  During WWI the firepower far surpassed the mobility making frontal attack all but impossible; so happaned in the new Entrenchment in my opinioun.  The logic dictates to fortfy the chockepoint in the manner of Troy and boom economicly till you get the long distance cannons.  Then the game becomes a tennis match with each player trading canon shots while unable to break the chocke.

3,391 views 5 replies
Reply #1 Top

Entranchemnt, where TEC's novaliths are only way to win :D

Reply #2 Top

Advent can use there super weapon too. ^^

Reply #3 Top

and the Vasari's will disable everything and allow their ships through.

Reply #4 Top

Quoting Orodum, reply 3
and the Vasari's will disable everything and allow their ships through.
End of Orodum's quote
Starbases count as ships as far as the Kostura is concerned, and thus only get shut down for 15 seconds. They should be in between ships and buildings, say 1 minute.

Reply #5 Top

personally i think that the point of entrenchment was to add defensive manuverablitity not just become as we call it "entrenched" any turtling game becomes very boring and takes forever. Sins takes a while on its own but with mines and starbases it just becomes the 10 inch steel plate in front of a bullet. The only way you get through is by sending cannon fodder after cannon fodder at your enemy. There should be an easier way to rush. I don't mean like 10 minutes 20 ships hit you. thats just stupid but i mean like 1 hour or something and make mines have a cap. "IF" mines had a 100 mine cap it makes it that strategic placement becomes key. Defense in sins was completely lacking. I feel that its almost impossible to mount a strong enough defense against even a moderate player and hold the line with defense alone. The only other way to mount defense was to spam it at all your planets. What we need is a way to make the defenses worth while, so we don't have to spam defenses at all our planets. Just at the frontal places, and maybe farther back. Just liek ww1 we need to fortify the front not everywhere. In ww1 you didn't have troops thorughout all your trenches you had them where theyy were needed at the front. Thats what is needed. I way to create a wall/ baricade against your enemy making it harder to just bypass a heavily fortified planet and go to one not so fortified. Make it expensive but at least make it possible. Its annoying when you spend all this time on defenses when all it takes is the enemy to navigate around them. Thats just gets me PO'ed.

P.S. sorry for the hodge-podge of random ideas but thats how i argue. LOL:D