I need tips for TA and DA

looking for tips and hints people use to win on TA and DA

Recently I ordered a new copy of galciv2. But because I have been running on verson 1.0 (the oldest possible version) I am not up-to-date with the changes to the game.

 

It's all good learning from the Tutorials that come with the game but I find that most of them lack the in-depth detail people can learn on the battle field. So I Want to learn how you guys use weapons and features from DA and TA on the map. Nothing beats human ingenuity, so post away at any tactic or hint you like and/or use to win. Hopefully some people who visit this thread may find something useful here too.

Thanx for your input, it will be much appreciated.

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Reply #1 Top

OK, so it's not really a strategy specific to TA or DA, but I thought I would describe a classic tactic which might be helpful for n00bs.

Building Military Starbases

If you're outnumbered and outgunned, you can't beat a well placed military starbase to tip a war in your favour. It's also very useful if the war is going on on the other side of the galaxy.

The tactic is simple:  take any race you are at war with, pick a good spot near one of their main planets and send a few constructors.  The trick is to send the constructors as a fleet of at least three, so that when you come to construct, you can fortify the base before the enemy have a chance to blow it to pieces. You then need to send a few more constructors to the base to beef it up.  The amount of beefing up depends on how outgunned you are.

Send an escort of ships with the constructors.  This fleet will become your starbase's defence fleet and will never leave the starbase's areo of effect.  It's useful to make these ships pretty quick. These ships will become pretty damn tough once your constructors get fitted with ship assist modules, and a sinlge fleet should be able to take on any enemies that enter the starbase's area of effect.  The AI will invariably aim for the starbase, rather than your ships (which makes sense, as your ships suddenly become vulnerable if the starbase is destroyed).  Your fleet needs to stop any enemies from reaching the starbase.

This starbase becomes your base of operations.  I always set fleet rally points to right next to the starbase, and set all my planets to send ships to this rally point as they are built, so I then get a steady stream of ships there. Because I always play Gigantic or Immense size maps, this is essential, as it can take 20-30 turns to get a ship to the other side of the galaxy where the war is being fought. 

Once I get enough ships for a fleet, I send the fleet into enemy territory to start attacking ships and generally causing a nuisance.  It's useful for keeping the enemy's military down.  Then it's a question of sending a few transports and taking the enemy planets.  Send the transports to a spot nex to the starbase, where they can be guarded until it's time to strike. There's nothing more annoying than losing a fully loaded transport that gets destroyed because it's forced to sit next to a planet that it can't invade.

Where you place the starbase depends on what purpose it serves.  If your ships are not strong enough to take on the enemy, then you're going to have to place the starbase close enough to cover an enemy planet.  This is risky, but it's the only way you're going to take on the enemy.  Expect to lose a few starbases.

If you're looking to start a base of operations, then place the starbase just outside their area of influence.  They're less likely to bother you there, giving you time to set up a nice base.

The downside of this tactic is that it's expensive, and your starbases become pretty much obsolete once you've taken the enemy planets near them.  Only use this strategy if you really need to.

 

Reply #2 Top

also it serves quiet well in frontline defence. If your fighting enemies on your home space for example. A military starbase could be set up before they came and give you plenty of time to mount some kind of barricade whilst you replenish your numbers. I highly recommend that as well. especially against dread lords or an empire larger than yours. realistically it would be very wise to do this near your home system.

Another good thing to remember is resource starbases. They are critical in warfare, especially red weapons resources. no matter where your ships are they will receive the bonus the facility has to offer. It's a very powerful tactic which AI of any lvl abuse. problem is they don't always upgrade their starbase.

Thanx for your help, I never thought about using starbases in long range combat. What else do you have?

Reply #3 Top

With the unique tech trees in TA, any guide for TA has to be different for each race.

So let's focus in DA where only the Super Ability and starting race bonuses matter.

Below you find three excellent AARs for DA (the third one is my own):

Altarian Rebillion AAR

Detailed Suicidal AAR for DA

Detailed Suicide Medium Map DA AAR!

Also check out my index which is in need of updating:

A Collection of Game Play Stories, Plus GalCiv II Stories

Reply #4 Top

man when you put detail into your writing you seriously put detail into it. This is fantastic, it has helped me understand heaps about DA, even TA.