ign article on the new additions mostly Regulus

http://blogs.ign.com/Stardock_Games/2008/12/12/107752/

 Balancing Act Howdy howdy! I'm Shana Markham, and I'm part of the design posse, or is that design amigos? Design Coven, there we go. Mike, Eric and I have had our heads down for a good while, especially as we move from the "does it work" beta to the "is it fun" beta. So, why not talk a little about tuning and balancing while feeding you a little in-depth information about one of the more lovable Demigods?

Around the time the three of us arrived on the project, we set up definitions for what tuning is and what balancing is. Tuning is about making sure an aspect of the game is working and making sure the base mechanics of it are fun and interesting. Deep Freeze is a great example of how tuning changes the game. It used to be a stun that was very effective against structures, but most players saved it to use on Demigods. Additionally, Torch Bearer could chain stuns together easily, and no one likes being on the receiving end of chain stuns for long. So we tuned the ability to where we encouraged its use on Demigods, and significantly weakened the target without taking their control away.

Balancing is that time-honored practice of number crunching, playtesting, and number crunching some more to make sure everything is playing well with everything else. GPG has a daily game where we put the latest balancing changes to the test with an old fashioned 5v5. It's awesome to have a team that really enjoys playing, and it's even more awesome to have some members who go out of their way to find the nasty ways to win. As we bring the design hammer down on the more obvious flaws, we also working on the base progression of stats and abilities, massaging the numbers to really make everything shine.

A few months back, we were in a whirlwind tuning pass for all of the Demigods, particularly for the generals. As the Demigods got better and better, one particular Demigod lost his way. The stubby-winged sniper Regulus was looking more plain every day, and what was one of the more popular characters here was being discarded during playtests. At first, we tried to take a balancing approach to it, adjusting the numbers to see if it would help, but it became more and more obvious that Regulus at his core was just not as fun.


Regulus got quite a makeover, and he served as a good experiment. Some abilities received minor tweaks. Snipe kept much of its flavor, but deals extra damage based on the distance it travels. Pretty hilarious to use on a Demigod that's teleporting away. The mines are still there, but they're now ranged, and it's significantly easier to defend a location when you can toss three mines at once. happy


The other aspect we experimented with was improving skills in different ways as you went further down that line. For example, as Regulus improves on mines, they deal more damage and he can throw more out at a time. At the end, his mines turn into shrapnel mines, slowing anyone who stumbles into them and making their escape that much more difficult. As Regulus invests more and more in Maim, he gains access to a skill that gives his weapon a chance to double the costs of a Demigod's abilities. I think this experiment came out pretty well, but you're the ultimate judges of that.

I'm really excited for Beta 2 and to be able to mix it up with the beta team. Let's see how fun we can make this. Happy smiting!

14,057 views 22 replies
Reply #1 Top

This is on the main page, you know that right? Link there an everything.

Reply #2 Top

I know but I just wanted it to be open for talking about on this site. Thats all I got it from main page. I know most people have prob seen it but I would like to discuss it.

Reply #3 Top

Normally a Journal is posted in a day or so following such for such discussion. :)

Reply #4 Top

I am not a patient person.

Reply #5 Top

Huttah! Yay for getting Regulus back!

I can't wait for those Teleport/Snipes, that could be insane damage. And maybe a good 3 seconds of OH NO on the receiving end.

Reply #6 Top

Hey Soccer thanks a bunch for posting this.  I do most of my posting at work so I can't see sites like IGN because they have "Games" blocked in the filters, so it's always nice to actually see what everyone is talking about before I get home at night :D

 

Quoting Teseer, reply 5
Huttah! Yay for getting Regulus back!

I can't wait for those Teleport/Snipes, that could be insane damage. And maybe a good 3 seconds of OH NO on the receiving end.
End of Teseer's quote

 

I know, right?  This totally makes sniping worth investing in. Mines are looking good too....

 

I like the ultimate techs at the end of each chain, really makes it a choice...

Basically Beta 2 was meh in my head until I saw this entry.  Now I'm pretty excited, and will probably be playing for more than the week it takes to work out bugs....

 

 

Reply #7 Top

no prob I just really posted it for well some people don't look at first page and cause devs take abit making stuff into a post.

Reply #8 Top

And the more we discuss, the more time killed at work! ;)

I love the idea of the ultimate too! Like the 1A TB? I would never bring RoI past lvl 2. But if it had an ultimate with like...a slow or something? I'd take it to 5! or whatever the ultimate may be!

Reply #9 Top

Ult's def make custimation bigger because than u gonna concentrate on a couple moves.

Reply #10 Top

Yeah, I think they really have something here.  It looks good.  As I said in another post, I won't complain about them adding another tect, but this is looking really good.  I am really excited about beta 2:  regulus coming back, generals, citadel upgrade, and a new skill tree.  Can't wait to play you all soon.

Reply #11 Top

I feel the same way! Been talking to everyone for so long! Will be nice to be able to play with everyone and learn the game together.

1st wave ftw :)

Reply #12 Top

Yah I know. I can't wait for all this new info. So much more stuff to critque. So much fun. My 2 favorite things playing a beastly game and being a critic rapped into one.

Reply #13 Top

We'll be glad to have your feedback man :)

The most the better!!

Reply #14 Top

the most the better. hmm souns right to me. I hate grammer so who cares about some tiny large error.

Reply #15 Top

Bah!

I'm gunna keep that "most" there in spite! ;)

Reply #17 Top

Yeah. He sounds like a demigod I might wanna play alot as.

Reply #18 Top

I'd LOVE to have one on my team. :D

Would hate to play him, hehe.

Reply #19 Top

I'm not a big Regulus fan to be honest. ^^ I certainly wouldn't mind having him on the team though, his small stature makes him a very big annoyance because it's so hard to see in the crowd. Sometimes it's just not funny no knowing what killed you until you turn the Camera to see a Regulus hiding behind a Rook.

Reply #20 Top

I think I might  wanna play regulus because I like three play styles. 1 is extremely strong hero that can take on onsalaughts of enemys. 2 is a stong hero with a couple strong units that can just pulverize a demigod or any unit quickly. Lastly a hero that can just kill others demigods with ease.

Reply #21 Top

Regulus is the kind of guy who at high levels (in Beta 1, looks like they've really changed a bunch) will wtfpewpew a *distracted* opponent demigod. 

I like the current build because it looks like he can carrot-and-stick his opponents to death

pew pew run run bang bang go my mines!

Reply #22 Top

Yah thats what I like bang bang your dead.