Any way to tell actual number of research points you're getting?

The numbers shown seem to exclude any bonus amounts

I tried a small experiment the other day, and from what I could tell, it looks like the number it shows for your research point production seems to exclude all research bonuses, unless I'm just looking in the wrong spot.  I was trying to see the benefit of building another reserch building versus building a research coordination center on one of my planets:

What I did was write down my civ-total RP production and RP expenditure (they were the same) as shown on the civ statistics screen, plus the total shown on the details screen for the planets, and the planet's expenses.  I also verified that the planet RP totals added up to the civ total.  Then I saved the game.

I then quick-built a research building on one planet and rechecked the same stats.  The RP production amounts on the civ statistics and the planet details went up exactly by the expected amount: 3 RP's.  (research slider was @ 25%, building produces 12 RPs').  The civ-total research expenditure was up by 3, and the planet's expenses where up by 3 plus the building's maintenance cost.

I then reloaded the game and quick-built a research coordination center on that same planet instead and rechecked the stats.  This time, the RP production amounts for the planet and civ-total were unchanged, as was the research expenditure.  The planet's expenses were up by just the coord center's maintenance cost.  I could see the 25% research bonus listed the planet details screen, along with the planet's 10% ring bonus and 30% starbase bonus, but these values don't seem to be factored in to the rp production totals I'm seeing.  And yet, they do seem to be there: When I looked at the cost of a specific tech, it should have taken at least 6 turns to research given the rp production amount shown in the stats, but the game said it was 4 weeks to research it.

So it seems that while the research bonus isn't shown (at least where I'm looking), at least *something* is being applied.  My question is: is there any way to see the actual real total research production being done, after all bonuses are applied?

Thanks!

4,113 views 3 replies
Reply #1 Top

This could be an update issue rather than an actual inaccuracy. Try building the RCC, then checking your research output after running a turn. Of course, be sure to compare the results to your output after passing a turn without building the RCC. (Load game, press turn, write down numbers. Load game, build RCC, press turn, write down numbers and compare).

Some changes don't show up in stats until after a turn runs.

Reply #2 Top

Generally, bringing up the Stats & Graphs tab in the Civilization Manager screen will "force" a planet to update its production (whether it be military, social, or research) to what it should be.  As a note, it isn't actually less research/etc than it should be, it's just a display bug.  While I'm uncertain whether that would or should work in this instance, it's worth a shot.

Reply #3 Top

OK, I did some more testing, with a simpler setup: just a single planet and nothing being done but 100% research.  And I passed a turn to make sure all the changes were calculated.

The bonus research expense shows up in the statistics in the "bonus prod/research" expense listing.  I had missed the "/research" part of that listing, and didn't notice the change among the hundred+ bcs of bonus production that I was getting.

From the tech cost and the weeks to complete, the actual bonus rp's being produced seem to be about double the amount shown in the bonus prod/res expense, but it's hard to be precise without the actual numbers.  This seems to partly jibe with what I've heard about having to pay for 50% of the bonus amount - but I had also thought I heard that you paid full cost for planet-based production boosters, and that doesn't seem to be the case for the res coord center, at least, making it an even better deal.

So anyway, as far as I can tell, it doesn't anywhere tell you your total research production with bonuses.  The bonus prod/res expense lumps the production with the research, so you can't really use that unless you have absolutely no soc/mil production going on.