omega defense, planetary defense & star system defense

These are all bonuses in ground combat I believe. Do they all stack?
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Reply #1 Top
probably considering all the other bonuses in teh game stack.

And actually i think they only affect the ships in orbit, not the ground troops, but i could be wrong.
Reply #2 Top
All of these ONLY effect ground combat, and don't effect ships in any way. And yes, they all stack.

However, I never build any because I think their upkeep cost is way too high to bother with.
Reply #3 Top
Are you sure about that?

I always thought they affect the ships in orbit, as when I park ships there as defense, their values go up.... But I've never checked to see if that was the case, just assumed that was what was happening.

So.... do ships in orbit get a fixed bonus to their values?

~SDC~
Reply #4 Top
planetary defense affects ships in orbit, not sure about the others

~SDC~
Reply #5 Top
Planet defense definately increases ground defense values. On AI planets which have this it is significantly harder to capture the planet using traditional assault.
Reply #7 Top
no, no, no. :-)

Planetary Defenses ONLY effect ground troops, NOT ships in orbit. However, ships in orbit always get a bonus to their attack value, I think it's like a 60% bonus.
Reply #8 Top
I'm 100% sure about the planetary defenses only effecting ground troops.

However, there are projects that increase the stats of your ships, they are the shipyard, advanced quality control, etc (ones that give a starship bonus). They effect the attack and defense stats of any ships built on that planet, and the bonus stays with the ship no matter where it goes. However, if any other ship goes into orbit around a planet with those shipyard bonus, they aren't benifitted by it, it's only for ships actually created at that planet.
Reply #9 Top
I'm not sure which of these affect Orbit or Ground troops, but I have noticed a couple invasions of key enemy worlds where the defense was ridiculously strong.

I thought the enemy had some kind of weird tech until the next planet I invaded was a cakewalk.
Reply #10 Top
They all just effect ground combat. There are no structures that provide ships with direct bonuses for being in orbit. The only way a plantary improvement can aid ships is the various quality improvements- Shipyard, Advanced Quality Control, Starship Foundary -and this bonus only applies to a ship ONCE, when it is built.

If you do want to provide your ships with attack/defense bonuses, build a starbase and add Protection Fields, Battlestations, Fusion Cannons, Micro-Fighters, and related military modules.

~SDC~
Reply #11 Top
Its kind of strange...there are tons of starbase moduals taht increase attack but only Protection Fields seems to increase defence. :notsure: unless there is something realy high tech.
Reply #12 Top
Best thing with Planetary defenses either way is to build them up to "Next Month" and wait till you're about to need them. Save on the maintenance. Same with Shipyards, or pretty much anything you don't really need right away yet you gotta build something because you're going hard Social.
Reply #13 Top
hold one one second. If you are saying that Planetary defense does not affect ships in orbit then you are saying that the tech tree is lying. This is what it says in the tech description

"By scaling up the Shield Technology to planetary size, we have enhanced the defensive abilities of starships orbiting our planets. If our planets are attacked, our ships can remain behind the planetary defense and fire out. Incoming weapon attacks are partially dispersed by the fields, which lessens the damage inflicted on our starships."

And from what I remember the star system defense and omega are even better versions of this. I have tested it myself. Having a ship parked in orbit gave me a big bonus to stats that went away when leaving orbit. Look for yourselves

Reply #14 Top
hold one one second. If you are saying that Planetary defense does not affect ships in orbit then you are saying that the tech tree is lying. This is what it says in the tech description

"By scaling up the Shield Technology to planetary size, we have enhanced the defensive abilities of starships orbiting our planets. If our planets are attacked, our ships can remain behind the planetary defense and fire out. Incoming weapon attacks are partially dispersed by the fields, which lessens the damage inflicted on our starships."

And from what I remember the star system defense and omega are even better versions of this. I have tested it myself. Having a ship parked in orbit gave me a big bonus to stats that went away when leaving orbit. Look for yourselves

Reply #16 Top
#15 Zodden,

You're right, the tech description DOES say that. Unfortunately, it's wrong.

The actuality is, the various defense systems only apply to ground combats. Ships get a natural boost for being in orbit that is automatic and does not require anything be built.

Shipyards do not raise hit points - they add to the AF & DF of vessels constructed there after the improvement is completed.

This was one of the hardest things for me to figure out in the game. Once I confirmed it and saw it in action, though, I now understand its balance and can choose the correct "build path" for my planets.

~SDC~
Reply #17 Top
Regarding #17:
"Shipyards do not raise hit points - they add to the AF & DF of vessels constructed there after the improvement is completed"

To make matters even more confusing, you do not know when looking at a ship what part of the AF/DF comes from those improvements.
So you could have 2 ships of the same class somewhere, where one of them is 12/6/3 and the other is 4/5/3, simply due to when and where the ships were built.
Reply #18 Top
Actually, AFAIK *when* you build the ship doesn't really matter. So if you build a ship on a planet and later build a shipyard on that planet then the ship will get the new bonus. One more reason for concentrating your ship building on a handful of specialized planets, and to select these planets as early in the game as possible.

~SDC~
Reply #19 Top
Dang they should really fix the tech tree descriptions if they are not accurate. That is one of the most important things in the game!

To actually spend time researching something that does not do what it says it does is very frustrating :(
Reply #20 Top
Gert (#19) are you absolutely certain? That will make me completely rethink my military strategy.
That clearly demands complete centralization of military shipbuilting activity.
Reply #21 Top
wonka, I agree with Gert. Social improvements that give bonuses to ships affect all ships constructed on that planet, even those built *before* the social improvement was completed. Totally counter-intuitive, I know, but true. I remember being totally surprised by this fact when I saw a post from Frogboy explaining it.

As for the original question: I believe that the bonuses stack but it is difficult to confirm without getting one of your planets invaded. As many have said, the bonuses in question apply only to ground combat. Ships do get bonuses when they are orbitting a planet but that comes from the very fact that they are orbitting. No social improvements are necessary.
Reply #22 Top
#19/21 this was definitely true back in 1.0 - anyone checked with 1.04.059?
Reply #23 Top
Just wanted to say I *like* the, shipyard improves ships after they're built, feature. If you think about it, it's actually fairly realistic.

A Naval vessels power is not merely a result of the size of it's main guns but of it's support system—supplies, crew rotations, repair and refit, the whole gamut of logistics activities that keep any fleet sailing. Upgrade the facilities of a ships home port and you upgrade the capabilities of the ship-makes perfect sense to me.
Reply #24 Top
Guess nobody watched the final episode of Voyager where Admiral Janeway brought technology from the future which was downloaded into the ship.

Suddenly the ship had armour technology which could withstand direct hits from Borg Battlecubes and had weapons which could take down Borg cubes with a single hit. Talk about technology transfers to old ships :)
Reply #25 Top
Suddenly the ship had armour technology which could withstand direct hits from Borg Battlecubes and had weapons which could take down Borg cubes with a single hit.
End of quote


In some cases this isn't unrealistic. Standard shields, Star Trek-style, operate at a standard frequency that allows weapons to penetrate it if they operate at a harmonic to that frequency. Similaraly, phasors and such normally operate at a limited frequency.

In one episode of TNG, the Enterprise was reprogrammed slightly so that the shields rapidly changed frequency (the 'multiphasic' shields). Weapons have a hard time penetrating the shield because the harmonics are unpredictable, but it could still be bypassed with luck.

It's not inconcievable to draw that out one step farther, and assume that weapons couldn't be similarly reprogrammed, and given that most Starfleet vessels had four seperate shield generators that covered limited areas rather tha none monolithic shield, that another simple change in the shield generator's programming couldn't allow for the shields to actually operate at multiple frequencies simultaneously (possibly with a corresponding weakening at the points the old shield setup would have the shields meet), which would eliminate the main weak point: that they can still be bypassed without actually being lowered or overloaded.

They took it to an extreme in Voyager, but it's not entirely (emphasis on 'entirely'...they did take it to a rediculous extreme) dues ex machena.

~SDC~