1.03 Crash
from
Stardock Forums
I have a game that crashes. Here is debug.err
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
**** Script Error **** : Data\monster.ship (L:17 C:10) - Unable to find integer ship type stat named Tech_Requirement
**** Script Error **** : Data\monster.ship (L:18 C:8) - Unable to find integer ship type stat named Ability
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Destroying ship ColonyShip 701. Orbiting: 0
Debug Message: Destroying ship ColonyShip 545. Orbiting: 0
Debug Message: Destroying ship Dreadnought 409. Orbiting: 0
Debug Message: Destroying ship Dreadnought 97. Orbiting: 0
Debug Message: Destroying ship Corvette 913. Orbiting: 0
Debug Message: Destroying ship Constructor 740. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
And here is Galciv.Exr.Cra:
Stardock SmartException Logging Information
-------------------------------------------
OS Version : Windows 2000
Video Card : RADEON 9000 Family
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004BC6D8 01:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
Processor Registers (x86):
EAX:069D4598
EBX:7FFDF000
ECX:00000006
EDX:000BDD5E
ESI:00000000
EDI:00000000
CS:EIP:001B:004BC6D8
SS:ESP:0023:0012FC00 EBP:0012FC14
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Current Application Call Stack:
Addr Frame Logical addr Module Name
---------------------------------------------
004BC6D8 0012FC14 0001:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
004BBC8B 0012FEEC 0001:000BAC8B D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
0052AAC8 0012FEFC 0001:00129AC8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00510F9A 0012FF0C 0001:0010FF9A D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00573CBE 0012FF34 0001:00172CBE D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
005AE4FA 0012FFC0 0001:001AD4FA D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
77EA847C 0012FFF0 0001:0002747C C:\WINNT\system32\KERNEL32.dll
Debug information for each stardock app follows ....
Stardock SmartException Logging Information
-------------------------------------------
OS Version : Windows 2000
Video Card : RADEON 9000 Family
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004BC6D8 01:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
Processor Registers (x86):
EAX:069D4598
EBX:7FFDF000
ECX:00000006
EDX:000BDD5E
ESI:00000000
EDI:00000000
CS:EIP:001B:004BC6D8
SS:ESP:0023:0012FC00 EBP:0012FC14
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Current Application Call Stack:
Addr Frame Logical addr Module Name
---------------------------------------------
004BC6D8 0012FC14 0001:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
004BBC8B 0012FEEC 0001:000BAC8B D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
0052AAC8 0012FEFC 0001:00129AC8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00510F9A 0012FF0C 0001:0010FF9A D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00573CBE 0012FF34 0001:00172CBE D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
005AE4FA 0012FFC0 0001:001AD4FA D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
77EA847C 0012FFF0 0001:0002747C C:\WINNT\system32\KERNEL32.dll
Debug information for each stardock app follows ....
That's as far as the file goes - there's nothing past that.
The machine is a 1.4GHz Athlon/512MB of memory running W2K. I was able to duplicate it on a 1.06GHz/512MB P-IIIm laptop also running W2K. I have the .sav file and the directory if it helps.
I would very much like to go forward if possible, as I was just about to teach the Drengin about payback for early game extortion.
Thanks.
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
**** Script Error **** : Data\monster.ship (L:17 C:10) - Unable to find integer ship type stat named Tech_Requirement
**** Script Error **** : Data\monster.ship (L:18 C:8) - Unable to find integer ship type stat named Ability
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Destroying ship ColonyShip 701. Orbiting: 0
Debug Message: Destroying ship ColonyShip 545. Orbiting: 0
Debug Message: Destroying ship Dreadnought 409. Orbiting: 0
Debug Message: Destroying ship Dreadnought 97. Orbiting: 0
Debug Message: Destroying ship Corvette 913. Orbiting: 0
Debug Message: Destroying ship Constructor 740. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
And here is Galciv.Exr.Cra:
Stardock SmartException Logging Information
-------------------------------------------
OS Version : Windows 2000
Video Card : RADEON 9000 Family
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004BC6D8 01:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
Processor Registers (x86):
EAX:069D4598
EBX:7FFDF000
ECX:00000006
EDX:000BDD5E
ESI:00000000
EDI:00000000
CS:EIP:001B:004BC6D8
SS:ESP:0023:0012FC00 EBP:0012FC14
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Current Application Call Stack:
Addr Frame Logical addr Module Name
---------------------------------------------
004BC6D8 0012FC14 0001:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
004BBC8B 0012FEEC 0001:000BAC8B D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
0052AAC8 0012FEFC 0001:00129AC8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00510F9A 0012FF0C 0001:0010FF9A D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00573CBE 0012FF34 0001:00172CBE D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
005AE4FA 0012FFC0 0001:001AD4FA D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
77EA847C 0012FFF0 0001:0002747C C:\WINNT\system32\KERNEL32.dll
Debug information for each stardock app follows ....
Stardock SmartException Logging Information
-------------------------------------------
OS Version : Windows 2000
Video Card : RADEON 9000 Family
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004BC6D8 01:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
Processor Registers (x86):
EAX:069D4598
EBX:7FFDF000
ECX:00000006
EDX:000BDD5E
ESI:00000000
EDI:00000000
CS:EIP:001B:004BC6D8
SS:ESP:0023:0012FC00 EBP:0012FC14
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Current Application Call Stack:
Addr Frame Logical addr Module Name
---------------------------------------------
004BC6D8 0012FC14 0001:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
004BBC8B 0012FEEC 0001:000BAC8B D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
0052AAC8 0012FEFC 0001:00129AC8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00510F9A 0012FF0C 0001:0010FF9A D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00573CBE 0012FF34 0001:00172CBE D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
005AE4FA 0012FFC0 0001:001AD4FA D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
77EA847C 0012FFF0 0001:0002747C C:\WINNT\system32\KERNEL32.dll
Debug information for each stardock app follows ....
That's as far as the file goes - there's nothing past that.
The machine is a 1.4GHz Athlon/512MB of memory running W2K. I was able to duplicate it on a 1.06GHz/512MB P-IIIm laptop also running W2K. I have the .sav file and the directory if it helps.
I would very much like to go forward if possible, as I was just about to teach the Drengin about payback for early game extortion.
Thanks.