1.03 Crash

I have a game that crashes. Here is debug.err

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
**** Script Error **** : Data\monster.ship (L:17 C:10) - Unable to find integer ship type stat named Tech_Requirement
**** Script Error **** : Data\monster.ship (L:18 C:8) - Unable to find integer ship type stat named Ability
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: Total Ships: 1067 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Destroying ship ColonyShip 701. Orbiting: 0
Debug Message: Destroying ship ColonyShip 545. Orbiting: 0
Debug Message: Destroying ship Dreadnought 409. Orbiting: 0
Debug Message: Destroying ship Dreadnought 97. Orbiting: 0
Debug Message: Destroying ship Corvette 913. Orbiting: 0
Debug Message: Destroying ship Constructor 740. Orbiting: 0
Debug Message: Random Event: Begin
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: Total Ships: 1067 & 6 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead
Debug Message: Total Ships: 1081 & 6 are dead

And here is Galciv.Exr.Cra:

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 2000
Video Card : RADEON 9000 Family
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004BC6D8 01:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:069D4598
EBX:7FFDF000
ECX:00000006
EDX:000BDD5E
ESI:00000000
EDI:00000000
CS:EIP:001B:004BC6D8
SS:ESP:0023:0012FC00 EBP:0012FC14
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004BC6D8 0012FC14 0001:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
004BBC8B 0012FEEC 0001:000BAC8B D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
0052AAC8 0012FEFC 0001:00129AC8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00510F9A 0012FF0C 0001:0010FF9A D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00573CBE 0012FF34 0001:00172CBE D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
005AE4FA 0012FFC0 0001:001AD4FA D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
77EA847C 0012FFF0 0001:0002747C C:\WINNT\system32\KERNEL32.dll


Debug information for each stardock app follows ....

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 2000
Video Card : RADEON 9000 Family
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004BC6D8 01:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:069D4598
EBX:7FFDF000
ECX:00000006
EDX:000BDD5E
ESI:00000000
EDI:00000000
CS:EIP:001B:004BC6D8
SS:ESP:0023:0012FC00 EBP:0012FC14
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004BC6D8 0012FC14 0001:000BB6D8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
004BBC8B 0012FEEC 0001:000BAC8B D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
0052AAC8 0012FEFC 0001:00129AC8 D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00510F9A 0012FF0C 0001:0010FF9A D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
00573CBE 0012FF34 0001:00172CBE D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
005AE4FA 0012FFC0 0001:001AD4FA D:\Program Files\Drengin.net\Galactic Civilizations\galciv.exe
77EA847C 0012FFF0 0001:0002747C C:\WINNT\system32\KERNEL32.dll


Debug information for each stardock app follows ....

That's as far as the file goes - there's nothing past that.

The machine is a 1.4GHz Athlon/512MB of memory running W2K. I was able to duplicate it on a 1.06GHz/512MB P-IIIm laptop also running W2K. I have the .sav file and the directory if it helps.

I would very much like to go forward if possible, as I was just about to teach the Drengin about payback for early game extortion.

Thanks.


279 views 5 replies
Reply #1 Top
As an added bit of information, I don't think whatever is causing this is under user control. I tried setting spending to zero, and just clicking through, and the same CTD happens.

Also, while doing the reload-try and get to the next turn thing, I got a random event once. No change - a CTD on that turn.
Reply #2 Top
Were you on the tradescreen when this happened? What version are you using? I'd like to see your save game. cbegle@stardock.com
Reply #3 Top
Thanks, Cari! It's on its way.

This is 1.03A. If there's more detail available with the version number, tell me how to get it and its yours. This is not happening on the trade screen.



Reply #5 Top
TJL1: It should say the exact version number in Stardock Central, if you use that.  I don't think that there is a place in the game where it displays it otherwise.