Noob questions here :)

Just recently started playing Galciv2(thanks to everyone who helped getting it installed, and stardock) and I have a couple questions.

 

First two about planets, well planets/anomalys. third about logistics

 

1. Population Growth, even my home planet seems to be growing very very slowly and I didnt notice any research to boost it although I did colonize alot in the beginning does that effect it negatively? and if so whats the 'magic number' that I shouldnt go below in billions of people?

 

2. Planet Benefits(Good/Neutral/Evil) Okay so I have about 15 planets and for a couple of them I got the option of it producing starships that are 40-60% better and other random-event stuffs but my question is How do I see these benefits on the planet? do I have to write down what planet had that bonus? I dont see it in the menus anywhere saying ''this planet produces 50% better starships'' or ''this planet makes 50% more BC'' 

 

2.5 : or the anomalys that give like 1% soldiering or like 1hp, is that 1hp universal for the rest of the game? or just to the ship that found the anomaly and are anomaly benefits listed somewhere?

3.  Logistics : Where do I see how many logistic points a ship will take? or take in a fleet setting, basically just looking for display menus or lacktherof ;)

 

Thank you very much for your time

5,019 views 5 replies
Reply #1 Top

1.  For your situation about colonization, you did the right thing, even though the populations are low.  Grabbing the planets is the hard thing, letting the population grow is easy.  There are some techs, they are green in color that can raise your Population Growth skill.  Also, morale helps tremendously in growth.  Without looking it up, I think it's 21-40% no additional growth, 41-74% +25% growth, 75-99% +50% growth and 100% +100% growth.  So it's advisable for you to lower your taxes until all your planets are at 100% morale.  You'll run a deficit for some time, but eventually taxpayers will balance it out.  This magic number is around 2b on a planet.  None-the-less, run 100% morale for as long as you can, or until all the planets are maxed in population.  Also to note, low quality planets will have a cap on them for how far they can grow.  For example, a PQ 4 planet is capped at 2.5b for growth.  Now, you can still ferry people over to the planet to it's true cap with either troop ships or colony ships.

2.  I'm not at my gaming PC, but if you go to the planetary level for a planet and then in the bottom right there is a Planetary Details button or the like.  It's either that one or the one next to it..

2.5.  Soldiering bonuses would be universal, the hp thing would be just that ship.  I'm not sure of a place you'll jsut see what came from anomolies, but you can see your stats on the Stats and Graphs section.

3.  Check out this wiki page https://www.galciv.wikia.com/wiki/Logistics

Overall that wiki site will answer a ton of your questions.  Some of it will be outdated, especially if you are playing TA.

Reply #3 Top

NP.  Don't be afraid to ask anymore questions....don't let my fangs fool you, I don't bite  :wulf: .   That and...we all had n00b questions.

Reply #4 Top

Loupdinour doesn't remember quite correctly.  :)

20-40% is no growth, 41%-74% is normal growth, 75%-99% is +25% growth (125%/1.25x), and 100% approval is +100% growth (200% growth, or 2x).

One other thing to be aware of is that this is planetary approval, not civ-wide approval.  You can have one planet at 75% approval and it'll get the 25% bonus, but your other planet at 100% approval isn't limited to that, even if it's your average; it gets the full +100% bonus.

Magic number is 1,875M for a custom race or 2.5B for most but not all of the stock races (as they have a 3% growth rate compared to 4% for custom; stock races go all the way up to 7%, which I believe is Torians, where the magic number is about 1,075M).  It'e best to just treat it as 2.5B, though.

 

Reply #5 Top

GAH!  This OT must end with work, I'm getting rusty.