Cubegasm Source Code Release

Unfinished XNA Source Code

http://www.polycat.net/1436/cubegasm-source-code-release/

Short story made shorter: I'm putting my XNA Action/RTS Cubegasm on hold. My framework isn't nearly robust enough to make the kind of game I want to make and, since this is strictly a hobby project, I'd rather not have to put all of the gameplay on hold while I flesh out the necessary backbone in order to get to the "fun stuff." I didn't see this as a reason not to release the current code for the project, though. So I'm doing that. You can get the source package: here.

It's not a very big release. Nor a very done one. It basically doesn't do anything. It'll load up a game map with one fortress firing bullets (that never get destroyed) at the player's five cube-spawning points. That's about it. How exciting!

Replacing Cubegasm is a game that I can actually play alongside development (also using XNA); it's called Brain Snack. I'll post some more information/screenshots when they're not embarrassingly bad.

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12,987 views 2 replies
Reply #1 Top

never give up your hobby projects... they can sometimes turn out more fun then the game itself.

Reply #2 Top

Quoting CaesarsGhost, reply 1

never give up your hobby projects... they can sometimes turn out more fun then the game itself.
End of CaesarsGhost's quote

The, like, day or two I spent on Brain Snack have me more excited than Cubegasm ever did. The problem with Cubegasm wasn't just that I didn't have the proper XNA framework to really make the game (though it was getting there), but that the core game design was lacking. Making a simplistic RTS isn't fun.