Cursor bug in Fences

I recorded a short video clip of the bug in question to help clarify the situation.

As you can see, the cursor "sticks" when it is moved directly from a fence to an open window.  The fence looks as if it still thinks the cursor is over it and the cursor looks like it did when it was last over the fence.  That is, until I move the cursor over the desktop and everything returns to normal.  I have also tested this after unloading Windowblinds and the same thing happens.

Maybe Fences could be made to acknowledge a transition from a fence to a window in a similar way to how it acknowledges a transition from a fence to the desktop?

2,905 views 5 replies
Reply #1 Top

Great bug report!

Reply #2 Top

I tried to replicate the bug on my system (running Vista), but everything is working fine. The cursor changes appropriately.

Reply #3 Top

Zubaz is right, this is a great way to report a bug, but I can't duplicate it (and will pass if offered).

Maybe you should report your system info and if you can, take a look at cpu/RAM/swf file usage....if these are ok, maybe the cycling order/rate is off...?

Also, see if this happens using a different skin...

 

Reply #4 Top

ha. amazing report. noted - will fix

Reply #5 Top

Quoting DrJBHL, reply 3
Zubaz is right, this is a great way to report a bug, but I can't duplicate it (and will pass if offered).

Maybe you should report your system info and if you can, take a look at cpu/RAM/swf file usage....if these are ok, maybe the cycling order/rate is off...?

Also, see if this happens using a different skin...

 
End of DrJBHL's quote

As I said, I've already tried it without Windowblinds running, so I'm pretty sure that isn't the problem.  I have an Intel Dual Core 2.53ghz processor with 2gb of DDR RAM and a 512mb NVidia GeForce video card.

I tried it again just now after exiting everything I could including a few processes, but I got the same result as before.  The glitch doen't seem to hurt anything performance-wise, but it does get annoying if I leave my fences unlocked.

About the cycling order/rate, what is it exactly and how do I check it?