[IDEA] Not All That Glitters... or On the Usage of Gold
One of the things that has bothered me about the story aspect of the game is the usage of “gold” to purchase things. Gold is obviously a standard in any fantasy environment as a means of purchase, but it doesn’t really seem to fit here. Given the layout and appearance of the level, a gold mine just sitting in the back seems to be a bit of a non sequitur, as does the idea of the Rook stomping tiny little archer men into the dust, only to snatch a shiny gold piece off of the ground. In my estimation, something a bit more ethereal might fit into the realm better. An acceptable concept might be something like Souls, or even Wild Souls. For example, the rotating device in the back might be called a “Wild Soul Harvester” and it accumulates souls just like the gold mine (because there are always people dying somewhere, or something like that) and when you kill mobs, you get their souls, and when you kill a Demigod, which are really powerful beings, so you get a lot of souls. (I think someone already suggested the scaling payout rate like that; I’m just applying the Souls idea.) Also, the process of just up and buying legendary artifacts is a bit odd, like one would go to Wal-Mart for the All Father’s Ring. Instead, maybe the shops are called something like “Spirit Forges” and you essentially forge these souls into magical items. The gameplay would be the same, (as in, there wouldn’t be a “forge minigame” or anything) but it might make the aesthetics a bit more fantastical.