Demigod and DotA
My thoughts
Demigod is an awsome game so far, it has taken the very basic idea of DotA and built from there upwards. But DotA was a fantastic mod/map and it seems odd to me how determined the devs of Demigod seem to be to try and stay as far away from DotA as they can while keeping the basic idea.
Although Demigod is not dota, there are some things that dota did really well that Demigod should take onboard in my opinion. ex.
* A non-heirarchial totaly even item system (DotA wasn't tottaly even, but it was a whole load closer than the beta is currently)
* Larger lanes and the ability to hide well before an attack
* Recipe's are awsome
* A larger bounty on hero kills
* Denying (although some perople think that denying removes the strategy from the game)
Also the 8 Demigod confirmation seems strange to me. Isn't it always nice when everyone is a diferent hero? and if there is going to be 5v5 then it would be nice to see 10 Demigods. I'm all for quality over quantity but 8 seems a bit scarce to me.
The fact that Demigod is'nt copying DotA is great, things like the generals are awsome ideas (although i have a suspicion that it will be hell to balance) but i think that Demigod needs to make sure that it veer away from DotA just for the sake of it, that every decision is made to make the best game, not just for the sake of not being DotA.