Terror Star won't attack

Campaign bug

In the campaign, the Iconians inhabited one of the planets around the star that needs to be blown up with the terror star.  Since I am allied with them and I could not break the alliance to detonate the star.  I lost the Terror Star to overwhelming numbers of Dread Lords.  No big deal, I will use influence to capture the planet.  That worked.  I built a new TS and attempted to destroy the star.  No luck.  The game would ask if I am sure, since they are my planets and ships in orbit.  I say yes, and nothing happens.  Again, I am overwhelmed by the Dread Lord fleets.  Good thing I saved the game before I did anything.  I started the game in 1.91 and have now upgraded to 1.96.

I would be happy to supply a save game, but I really want to blow up the star.  I don't want to have to go through the scenario again.

Am I missing something or is this really a bug with the scenario?  If nothing else, you should mod the scenario to prevent anyone but the human from populating the planets around the star.
4,260 views 3 replies
Reply #1 Top
After upgrading it always is better to start a new game - not all changes are applied to older savegames.
Reply #2 Top
I say yes, and nothing happens.
End of quote


Do you have the option about 'show all battle sequences' turned off? There seems to be an oddity that the TS doesn't fire if all battle sequences are turned off.

PS, colonize a planet outside of that system before you blow it up. You'll get a defeat window if you blow up your last remaining planet.
Reply #3 Top
I have them all turned off, but I do have 3 other planets outside the system. I will turn on the effects and see what happens. Thanks for the idea

OK, I have turned on the graphics and the star did indeed blow up. That is a bug that should be fixed.