Ideas for next patch

This is for people that want to post their idea for next sins patch. Start from me, i want a brand new animation system for Sins. Like every ship has animations, like refinery ship of Vasari that looks like a snake, it should move like a snake but vertical. Gun at capital ship that didn't move now move and target ship not just moving sprite. One maonth or two weeks after impulse release patch, the patch will be released in the internet freely through another website for people who have problem with Impulse and didn't know how to fix it. Just that my ideas for next patch.
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Reply #1 Top
What would be nice if the button for ''some grouped'' when phase jumping would be useable. Sometimes I'm about to jump and most of the fleet is ready but there's a small group still on the other side of the planet. Ofcourse I just set it to jumping right away and once they have set it back to ''all grouped''. But on big maps when using multiple fleets I don't have time to do that every time. And the option exists already anyway (when a fleet is ordered to phase jump, and then more units are added to the fleet it will be set to ''some grouped'').
Reply #2 Top
Well, the "group jump" only waits for 90% of your fleet to be ready before jumping. So, in essense, it does behave as you describe, only with a higher threshold.

And the option exists already anyway (when a fleet is ordered to phase jump, and then more units are added to the fleet it will be set to ''some grouped'').
End of quote


Actually I think in the 1.1 beta this is no longer the case, and all new ships assume all the characteristics of the whole fleet, so they should be getting set to group jump if the fleet they joined was. I'll have to confirm it, but I'm pretty sure that's the behavior I saw.
Reply #3 Top
Well, the "group jump" only waits for 90% of your fleet to be ready before jumping. So, in essense, it does behave as you describe, only with a higher threshold.
End of quote
Which is the problem, my reinforcements come in big groups which are larger than 10%. If they did remove it completely that's too bad.