Number of bombers required to destroy HCs

Following the recent post about numbers of Fighters required to take down long range frigates, I figured the same calculation between bombers and HCs is also in order.

So in one corner we have our bombers:
TEC: 5 Bombers x 44.4 dmg each = 222 dmg per wave.
Advent: 7 Bombers x 34.4 dmg each = 241 dmg per wave.
Vasari: 3 Bombers x 76.9 dmg each = 230 dmg per wave.

And in the opposite corner we have our HCs:
Kodiak (TEC): 1050 Hull, 600 Shields, 5 Armor (ARMOR_FACTOR=0.8).
Desda (Advent): 775 Hull, 825 Shields, 4.5 Armor (ARMOR_FACTOR=0.81).
Enforcer (Vasari): 1180 Hull, 700 Shields, 4.5 Armor (ARMOR_FACTOR=0.81).

The calculations goes like this:
 - First 450 potential dmg points are the part where the shield mitigation goes up. I have calculated the average dmg % that gets through for part based on the dmg of each hit (MIT_START):
TEC: 63%
Advent: 63.2%
Vasari: 65.9%.
 - Beyond that point the shield mitigation is assumed to be at max of 60%.
 - Once the shields are down, dmg is applied to the hull with armor effects. Shield mitigation continues to work. ARMOR_FACTOR = 1 / (1 + 0.5 * armor):
 - Bombers dmg vs HCs armor is 100%, i.e no change).

So the formula is:
(450 / DMG) + (SHIELDS - (450 * MIT_START)) / (DMG * 0.4) + (HULL / (DMG * 0.4 * ARMOR_FACTOR) = Number of waves.

And the result is:


Attacker TEC Advent Vasari Defender
TEC 20.4 18.9 23.1
Advent 18.8 17.4 21.3
Vasari 19.6 18.1 22.2

http://spreadsheets.google.com/pub?key=pme-gleAYFUnTOYQlGZejYg
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Reply #1 Top
did you calculate in time? it wouldn't change your results much but if it took several seconds to all of the waves to hit, then an additional wave may be necessary.