Minidump Error?

Failure to load...

Well for a long, long time, Sins worked perfectly, then all of a sudden I start getting these minidump notifications every time I try to load...I heard someone say that you should just restart your computer, but that doesn't fix it.  I tried it oh so many times but to no avail, so could someone tell me why this is happening and what I can do to fix it?
12,508 views 12 replies
Reply #1 Top
Mod errors tend to do this kind of thing. Are you running the stock game or a mod?

And of course early version saves don't work in 1.05, and will minidump also.
+1 Loading…
Reply #2 Top
Hmmm well come to think of it, I did tell one mod to open on startup, but how do I tell it not to if it won't work to change it??
Reply #3 Top
Move the mod from the folder temporarily. Or open your user.setting file in the Settings folder in the user path and towards the bottom there will be some options you can toggle on for error reporting, so usually it will show you which file/line is crashing it. ;)
Reply #4 Top
Well the first option didn't work...so now I guess I'll try the second...

Second Version:
Ok, it says:
Mod: "Super Capitals"
PrimaryPath ".\"
SecondaryPath "..\..\DataSource\"

I am looking around for a true false statement relating to this, but I'm not finding anything, so how do I tell it not to use a mod? do I rewrite it to say "Mod: none" or "Mod: false"?
Reply #5 Top
Ok so now what??
Reply #6 Top
Erm, so removing the whole Super Capitals mod doesn't fix it?
Reply #7 Top
Umm no...I removed it from the folder, but it still thinks its there... so now what?
Reply #8 Top
Strange, it shouldn't try and load the mod at all if the Mods folder is clear. You can try swapping all its files for the ones from the game. Generally it's stuff in GameInfo that causes crashes.
Reply #9 Top
hmmm ok I'll try that but as you know, I'm downloading .net so: uno momento por favor...
Reply #10 Top
Well Super Capitals is no more, I guess I had a bit of a premonition about that, so I already had one called Standard, this is the exact same data as Gameinfo, so it works PERFECTLY so all I can say is:


THANK YOU












now if I can just get those other things to work I'll be set to begin modding!!!
Reply #11 Top
Glad you got it working :) And yep, you gotta be a bit careful with mods, old versions tend to do funky things with later patches. As a rule of thumb, I always play through once before I set a mod to load on startup :)

I think yours is actually an ancient issue that was introduced in 1.03. Basically the gameplay.constants file changed in such a way that if you enabled an old version mod after starting the game, the mod would play. But if you set it to load on startup, the game would crash. It's the only thing that would explain why it didn't crash for you the first time, since you need to enable it before setting to load on startup.

Funky :)
Reply #12 Top
Or because his user file had this in it:

Mod: "Super Capitals"
PrimaryPath ".\"
SecondaryPath "..\..\DataSource\"

While it should be this if no mod is supposed to load:

Mod: ""
PrimaryPath ".\"
SecondaryPath "..\..\DataSource\"

Im assuming it was looking for the "Super Capitals" folder/mod anyway, since the name was still in that line. :)