Zero Tax - Who knew?

This is basically a thank you post and acknowledgement that the knowledge by the players here is helpful as can be.  I visited one of the economics thread after running into a situation where I just could not get my Altaran economy off the ground.  I would eventually run into the red and my poulation dwindled to nothing no matter what I did.

The thread stressed that population is the key to taxes and the economy.  High population = more money.  How do you get a high population?  Zero tax rate or as close to it as possible to get 100% happiness. 

I scoffed.

Where will the money come from then?  Are you kidding me?  But I decided to test it out on my last game as Torians.  I expanded out quickly then dropped my taxes to like 2%.  100% happiness and I'm running yellow.  I was unhappy since my economy was already the strongest and here I am potentially sapping it.

Then something incredible happend.  Within a few turns I was suddenly green again and some turns after that I was surging ahead in bcs and leaving the others in my dust and my population??  BOOMED.  Granted I was Torian and we tend to do that but still, I was hitting my pop caps on all my worlds save the largest 20-22 worlds in no time.  I was sending an endless wave of colony ships into the void and unlike my other games where my economy tanked during my initial colony rush mine kept surging.

Hats off you fine players you have taught me some vital lessons.
8,397 views 7 replies
Reply #1 Top
wow. I did not know that. Certainly going to try that one out next time.
Reply #2 Top
interesting, thanks for spreading the info.

-Dave
Reply #3 Top
Yea, and that is the power of super-Breeder, but it works very well for others as well. If you will start to look at your starting cash, not as money to be spent on ships and buildings, but as a buffer until your population can actually support you, you'll be up and running in no time.

And in that rare case where it just isn't enough, you can also lower your production slider until you are positive cash flow. Then each turn you can see how much your economy grows by the number of increments you can increase the slider while staying in the green. For instance, you might have to drop the slider to 60% production, and that allows you to have 3 BC a turn. But the next turn that 3 BC increases to 20 BC, and that allows you to up production to around 65% but leave your econ. in the green. Repeat again, slowly upping production back to 100% and you are ready to rumble.
Reply #4 Top
Yeah, I found that out with the Yor last night. It is an interesting phenomenon, which I plan on exploring further.
Reply #5 Top
Yup, every game I start off, I put production slider to 100% and lower taxes until I see 100% approval (or up until I see it flip to 99, then back off a tick). Just keep adjusting as you go to keep it on that fine edge into 100% until you A) run into -500 or B) have your worlds capped off in population.

Spiking your taxes until the lowest morale rating is 21% for a few weeks will help rebuff your treasury, to just go back to 100% again :)
Reply #6 Top
Congratulations, you're now registered as a Republican  :CONGRAT: 
Reply #7 Top
I said a few weeks, not 8 years.