Returning Armada Solution
I have a proper solution for balancing the Vasari Returning Armada capability.
1. All ships that are to arrive via nodes arrive at the same node, together. The number of nodes, the level of Returning Armada research (extend the level gradation?), and the player`s current fleet cap. limit influence the general range of numbers of ships to arrive.
2. The armada is led (potentially... random chance) by a capital ship.
3. The Armada - any remnants of the Dark Fleet - are controlled by the A.I., allied to the player to which they have returned but under their own control.
4. Every Armada that returns is its own A.I. .
5. Any Returning Armadas do not count towards that player`s fleet cap. limit.
When the A.I. battlegroup acts, it is up to the player to capitalize upon whatever it does or wherever it goes, to attack the enemy. Since the battlegroups are not under the player`s direct control, what could be termed unfair abuse is mitigated: the player must move at the pace of the help, if the help is to be *of* help.
Dark Fleets move to attack the enemy.
Important but not imbalancing.