A couple of observations I would like to get you guys ideas on

    Hi

I have been playing a "few" ToTA games now and I keep noticing a few things I wanted to hear if you saw aswell:

1) Almost no matter what game I play the Torians are getting huge and fast. They are also colonizing in my teoritory alot. But later in the game their planets surrender to me because of strong influence. When this happends all of the times I noticed so far their planets are basicly empty without infra but with max pop, and generating like 70 ish mill BC.

2) Trade goods, I have a game atm. where the Torians got the Tir Quan trade goods, yet it isent under their race and I havent found them under other races.

3) What happends if I lose a planet where there is a trade good on? Will my "goods" disappear and someone else getting the bonus?

4) When someone is surrendering to you, why dont you get their money+non empire specific techs?

5) The Dregin empires super ability lets them get super dominator corvetts and ships, I saw the computer gets a shitload of em, but when I tried playing Dregin I got around 5 ships in 2 years... what do I have to do to get em? And did anyone succesfully extorted some cash of any race with dregin?

Overall a good game, but I hope stardock is working on a patch allready....
5,545 views 7 replies
Reply #1 Top
1) In TA, when you invade/flip/buy a world and you don't have the techs for the buildings in you tech tree, nor have you 'aquired' them, those building will be destroyed (if they are destructible that is). This is a feature to further keep the races seperate. How else would the Humans understand how to use these Slave Pits that litter an ex-Dregin world?

2) Tir quan isn't a trade good, its a Galactic Acheivement. 2 different animals. If you want that bonus it give,s take the planet it's placed on.

3) You'll keep the bonus from the trade goods, but no longer be able to sell it to others until you take back the planet. The owner of the planet it's placed on only has that right.

4) Can't help ya hear. Probably a 'balance' thing.

5) Declare war on people. They only get ships upon declaring war on races (note, not getting declared war ON, you must be the aggressor).
Reply #2 Top
The Torians main strength is the fact that they multiply like rabbits. They totally excel at the colony rush, but they do it at a price. The basic strategy, as near as I have been able to tell, is to lease as many colony ships as possible and to bull-rush planet seeding. They exhaust their economy doing it and don't put anything down until they recover. all the while, they breed and breed, hence the high population on the empty worlds. This strategy has strengths and weaknesses.

Regarding the Drengin super ability, it isn't all that it is cracked up to be. In the early game you will get only a small number of ships. Later game, you get buku ships, but they are all corvette class (9hp) with one particle cannon each and no exra engines. This persists for the entire game, becoming less and less useful. Don't get me wrong, if you play the Drengin and attack early, these little babies will make your empire, or at least make it grow faster. Later on, they are a drain on the economy and of little or no military use (IMHO). Usually by the time I am getting 70 or more ships, they are less than useless. Not sure if it is driven by logistics or planets or population, or some combination thereof but yeah. it grows.

As far as Civs that surrender to you, the reason that you don't all of the sudden get all of the techs they researched is balance. This would be a huge boon on top of another huge boon (that of influx of planets and resources that you didn't earn or build). it would seriously over-balance things.
Reply #3 Top
5) Declare war on people. They only get ships upon declaring war on races (note, not getting declared war ON, you must be the aggressor).
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Are you sure about this? I just declared war on the Drengin, and they certainly had a fleet of Super Dominators arrive at their planet the next turn.
Reply #4 Top
You might be able to sell them in the later game, or even gift them to allies, minor races, etc. Upgrading them is also an option, though perhaps prohibitively expensive.
Reply #5 Top
I had a 16b population Iconian world that I influenced over to my side. The population growth centers were all destroyed in the transfer between races. So my 16b pop. was headed down to 8b. They should leave the population growth facilities on an influenced or captured planet as you can replace them with your own. I don't see any reason to destroy them.
Reply #6 Top
I don't see any reason to destroy them.
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For that same reason as I had above. If it's a destructible building and either A) you don't have the tech to build that building in your tree or B) you haven't acquired the tech to build that buildings, it will be destroyed after passing hands.

If the pop didn't fall to 8b right that week, you could quick-buy farms enough to get back to 16 bil cap. Currently (has to be a bug IMHO) you can quick-buy an unlimited number of times from the colony manager, cash permitting.
Reply #7 Top
You might be able to sell them in the later game, or even gift them to allies, minor races, etc. Upgrading them is also an option, though perhaps prohibitively expensive.
End of quote


You can definitely destroy them for BC. This was a time consuming process until I was told that you could delete all of them at once with the delete button (in stead of disbanding, selecting, going to the management screen, selecting destroy and accepting EACH ONE). You get some credit, but not a whole lot. They aren't that great ships.

You can also give them to other "Allies". Again, you don't get much for them. I would prefer some military value for them, but that is my personal perspective.