MrKorx MrKorx

TA Custom Race Mod 1.9a

TA Custom Race Mod 1.9a

Official Thread

http://www.i-mod-productions.com/downloads.php?do=file&id=68

Version 1.9a is now available at i-mod (no approval time 4 me ;) ) or in the library


v1.9b will activate the terraincolorschemes for asa at some time later.

Goal is, make v1.9 the last release before GC 2.0 has come out ;)

v1.9a:
-unique planet textures and heightmaps, thx to nasty
-implemented the 3 special ships ;)
-implemented the assimilator ship class (attacktransport)
-fixed shiptemplates for colony/mining ship
-tweak all unique weapon's fx, thx to stefan
-fixed bug, where spaceminers were not able to upgrade asteroidbases
-many tweaks to maintainance and costs generally, its a lot harder now
-1 new eco tech branch & buildings
-2 new techs & PI (ZaYsaX Psi generator & Teleporter)
-added 1 techlevel to each weapon type



v1.8
-various tweaks

v1.7b
-fixes a crash when playing any other race
-fixes invisible shipstyles :)
-fixes the evil accessible weapon techs on gamestart
 
v1.7
- introduction of the asa ship style


Does anybody know, how to override Improvements requiring a tech which has some hardcoded ability?
For example: UniversalTranslator & Embassy, BasicStarport, StarDemocracy&PoliticalCapital?
If I change eg the starports image and assign a Techrequirement, the the new starport is there, but tho old supposed to be overridden one, as well, but disappears, once you build your customized building :(
Same for the other mentioned techs...

Edit: in v1.6+ solved



547,584 views 277 replies
Reply #226 Top
@MrKorx PM you @ I-Mods

Nasty
Reply #227 Top
I plan to release v1.9 around Friday night CET.
End of quote


(CET? Central European time?)

I absolutely must find extra time to finish those queries for you... to make that final CUT. I plan on having them ready - by - somehow - Wednesday evening GMT+5.
As i fully expected the NaniteSwarms123 are giving me fits but i'll manage.

Reply #228 Top
Central European time?
End of quote

Yes :)

having them ready - by - somehow - Wednesday evening GMT+5.
End of quote

Sounds good to me :CONGRAT:

I really appreciate your nice work, thx.
Reply #229 Top
... continued,

GMT+or-5 (Quebec_Atlantic ocean!)

PS; In fact, GoogleEarth's coordinates **45:32'41.02"N by 13:45'04.21"W**, shopping mall west, fifth apartments building across the street and a baseball field & park slightly East of where i've been bunking over for the last 9 years.
(Anybody else wants to snap a small pic of where they are?)

Tron just got a weird but cool Homeworld, too!
;)

Reply #230 Top
Btw, I don't really want to complain, but the CulturalTradingCenter looks somehow inclined :d
Like the architect was drunk :LOL:
Reply #231 Top
Sorry for the triple posts (edit & forums are acting strangely this afternoon) but make that a **73** degrees west of Greenwich-Global-Mean. GPS, excluded from the valid equation.

Now, let's do a Batman cave & flapping Wings and yellowishly water flows to accompany his BAT_Logo moon!
Reply #232 Top
To me, ASA is an indirect distortion in the Universe (Ya know, Yggdrasil - godlike powers to control dimensions, biologic & speed concentration, focus, etc) - so it made sense to actually show it by somehow overly warping (in a 4x4 grid selectable dots filtering) a few angles!
Drunk me? Impossible. Cafeine driven, maybe.
:)
Reply #233 Top
The TerrainColorSchemes.xml do work for TA.
I've just made an asgard colorscheme with new terrain types and it shows up.
This means, one could make individual terrain query pics ^^
Reply #234 Top
List them all here, as you'd describe and name within gameplay! I'm almost done with the PI's graphics anyway...
I'll pick up my shovel & tonka truck to dig up a few rocky spots for you. Besides if you have X-Worlds (05-F) and played it at least once, you already know i enjoy sharks on the oceanic query. Although ASA's planetary concept comes from another dimension, i wouldn't be surprised if Mountains looked more like some dark blue Icebergs or creamy peaks dripping purplish flows and rare cubic minerals! Not to mention, red desertic dunes (not to insist over the Terraforming.png above) or somethin'.
;)
Reply #235 Top
How's that for a Desert_Jungle_Ocean combo trio start?



:)
Reply #236 Top
Nice :)

Here is a possible list of terrain types...

[TerrainTypeMangrove] Mangrove
[TerrainTypeSavannah] Savannah
[TerrainTypeGrassland] Grassland
[TerrainTypeForest] Forest
[TerrainTypeRainforest] Rainforest
[TerrainTypeSteppe] Steppe
[TerrainTypeSemiDesert] Semi Desert
[TerrainTypeCoralReef] Coral Reef
[TerrainTypeEverglade] Everglade
[TerrainTypeTaiga] Taiga
[TerrainTypeGlacier] Glacier
[TerrainTypeVolcanicField] Volcanic Field
[TerrainTypeLavaDome] Lava Dome
[TerrainTypeGeyser] Geyser
[TerrainTypeMoore] Moore
[TerrainTypeSaltPans] Salt Pans
[TerrainTypeSaltLake] Salt Lake
[TerrainTypeFjord] Fjord
[TerrainTypeLake] Lake

... to be continued

If you got a nice idea for utgard/alfheim terrain let me know ;)
Reply #237 Top
Why did i somehow expected this list to be that long or possibly grow into something completely different from TA_usual_defaults - with multiple stingy arms hanging over the landscapes?
Clip_Paste, then. Lotsa work there, that's a given. Maybe for 1.95?

Second from left would be good for RainForest, me think.

Anyone else can simply join in, of course which is to say; Nasty, are you taking any of this up for grab?
Reply #238 Top
d i somehow expected this list to be that long or possibly grow into something completely different from TA_usual_defaults - with multiple stingy arms hanging over the landscapes?
Clip_Paste, then. Lotsa work there, that's a given. Maybe for 1.95?
End of quote


Well that's just a possible list, but you are right, I'll end up with this list, because I can't think of another type :LOL:
v1.95? Yes, I don't want to push you ;)
One reason for just modding one race, but complete, I love details. ^^
I also plan to customize the dialogs, descriptions etc , if time.

I like all 3 pics in the strip. There would be usage for all of them :)
Reply #239 Top
I did 2 water and Mountain query.. but that is all I did. Guess I could show them.


Nasty
Reply #240 Top
Nice sun in the clouds on the first!

Here's a trick i used to develop the X-Worlds terrains;

- There are some critical areas of any backdrop images we use for terrains since the semi-transparent query for the current PI selected and pending completion is above anything on that picture.

- Such layers must (or should, that depends on how anyone's artistic mindset reacts to such awareness, btw) somehow match or be close enough to either see through some clouds, hills top, trees in the above 15-20% wide section and the sides can also be shown with objects, etc.

The HabitablebyAll for Topo1 and Mola2 color schemes, for example, was intentionally assembled to give focus to the 'squary_tilty_flamy' queries of all XW-PIs.
By extension, whatever is in the middle has more chances of not being seen.

The terraforming bottom 'arrows' and corner tags of most PIs expand on this principle.

With that in mind, Nasty... go make us some more as i will!
:)

Reply #241 Top
I'll use the rather simplistic but fast approach...
@MrKorx PM you @ I-Mods ;)
- Zyxpsilon.
Reply #242 Top
Nice Here is a possible list of terrain types...[TerrainTypeMangrove] Mangrove[TerrainTypeSavannah] Savannah[TerrainTypeGrassland] Grassland[TerrainTypeForest] Forest[TerrainTypeRainforest] Rainforest[TerrainTypeSteppe] Steppe[TerrainTypeSemiDesert] Semi Desert[TerrainTypeCoralReef] Coral Reef[TerrainTypeEverglade] Everglade[TerrainTypeTaiga] Taiga[TerrainTypeGlacier] Glacier[TerrainTypeVolcanicField] Volcanic Field[TerrainTypeLavaDome] Lava Dome[TerrainTypeGeyser] Geyser[TerrainTypeMoore] Moore[TerrainTypeSaltPans] Salt Pans[TerrainTypeSaltLake] Salt Lake[TerrainTypeFjord] Fjord[TerrainTypeLake] Lake... to be continuedIf you got a nice idea for utgard/alfheim terrain let me know
End of quote


I want to thank you for this INFO MRKorx it is going to make looking for pics for the terrains query alot easier it is funny how the correct one word makes all the different in the Search engines.

Nasty
Reply #243 Top
Good, i DO enjoy fairplay competition & a race for the last or many anomalies in space!
Up for a surf on my tidal wave washing up on the yellowish golden Asgard surface, too? In the middle of it, there is hidden "coda" (ya know, the mysterious... as given by ASA's main descriptive.) and an elliptic sharpening effect applied. ;)

But, if i can beat you to the Geyser, i will.
Reply #244 Top
The TerrainColorSchemes.xml do work for TA.I've just made an asgard colorscheme with new terrain types and it shows up.This means, one could make individual terrain query pics ^^
End of quote

Well sort of ,... it does not change the color of the tile map any more but allow you to define what Query Icon to be used.

Is this to be done by trial and Error or is there a actual system to it!!!??

Nasty
Reply #245 Top
Is this to be done by trial and Error or is there a actual system to it!!!??
End of quote


Well yes, sort of. I'll explain it later after work ;)

I checked in some terrain pics, just update your mod, sir nasty.
Reply #246 Top
More terrain Pics











Nasty
Reply #247 Top
Well yes, sort of. I'll explain it later after work
End of quote


All i want is the exact 256 grey_scale gapping tags which, for example, makes the 192:RGB a mountain or a Tundra, in fact.

I've been testing this very same thing for weeks in order to fit the Abyss into a 16:RGB tag while deploying a whole 23 variations to the Testing_Phase_Mola3 scheme.
Also created a pallette which puts 32 "key locations" distinctive gradients to detect the heights necessary to allow placement of coastal tiles with precision simply by starting up within the 256 RAW heightmap files and overlay the spots - so to speak.

As of now, Pure Black is Ocean, White or slightly variable saturated greys are a pool of ground locations.

But, the TCS.xml ***must*** declare all gaps (as overrides) to tie anything with the corresponding (or intended) queries for each types found in the above Asa_list, so it seem.

And now that CodeCritter has found the bug of descriptions_mismatch, it makes the whole exercise a lot less 'painful' to me knowing that will get fixed.

Avenger needs to go to an Heavy-Gravity planet anyway and bust a Vortex tile wide open, anyway... for my three tasks to work as they should. In DA, though.
Thus, why the TA principles are sooooooo important to grasp.

So, MrKorx... please do share whatever you find & we'll compare notes!
:)


@Nasty
Superb Terrains, i give up. But not for the Water & Geyser -- only!!
;)
Reply #248 Top


The actual collection of query icons...

I'll have to test the colorschemes a bit further, but I'll write it down, once all schemes are working as intended. 1 done, 3 to go ;)
Reply #249 Top
:NOTSURE: Soo,...... you have all your icon then ??? :NOTSURE:

Nasty
Reply #250 Top
Cool!
But, what this means is that you will not be having a default desert by replacing any of the oldy boring GC2 stuff, right?
Jungles?
Or even these two Geysers with a swamp in the middle...


How's the Icons & Queries entire set (PM'ed yesterday evening) fit in overall?
And... the "Y=X+-Z" device... ?

Ahhhh, the mysterious ASA of Yggdrasil with his TREES of life (Bonzai too, btw) spreading their complex multiple branches into recolored and distorted dimensions under GOD's control.
Obvious to me. Sooooo obvious.

1.9 promises to be a huge gameplay ride.

Oh, and the final report on the Medium test map? L_-_O_-_V_-_E_-_D it!

Glad i could be of help, MrKorx or at least at nearly excellence level that Hasty'Nasty'Wasty ;) showed with planet surfaces.

Tadaaaammm, whatta week this has been.
:)