Easy to make an AI that can beat a typical player?
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GalCiv2 Forums
In the ToA info guide (https://forums.galciv2.com/310173) Draginol writes:
I have heard similar claims from other makers of strategy games, i.e. that it would be quite easy to create an AI that would beat a typical player but this would not be that enjoyable. This makes me wonder: what kind of advantage would the AI have and why it would not be enjoyable? Just curious. What do you think?
It’s easy to make computer AI that can beat the typical player. What is harder is making a computer AI that plays the game like another person would, and makes it enjoyable for the human.
End of quote
I have heard similar claims from other makers of strategy games, i.e. that it would be quite easy to create an AI that would beat a typical player but this would not be that enjoyable. This makes me wonder: what kind of advantage would the AI have and why it would not be enjoyable? Just curious. What do you think?