Problem with autopilot and fleets

Hi, im going thru the DA campaign right now and ive got a rather strange/annoying problem.

When i want my ships to travel some distance via the autopilot, say 15-20 squares, the ships doesnt want to move for some reason. When i see the amount of moves that i have left, it gives some weired number like 4/0  (4 being the moves left and 0 being the moves total the ships can make). but 4/0 doesnt make sense, it should have showed 1/4 or 0/4 after the moves being done.

I then have to take my ships and move them a shorter distance, usualy close to the maximum moves it can do this turn and it moves there. I didnt have this problem with the Dread Lord version of the game, only Dark Avatar somehow.

Gets a bit annoying because, whenever i need to do long distances, i have to make all the moves myself, time consuming.

Not all ships seems affected, builders for example are fine, colony ships also (but never tried to fleet them so maybe they could have the same problem if they were in a fleet?).

I read somewhere to update to latest version as older versions have this bug but i am at latest right now, stardock reports DA as version 1.80g.100 and no updates available.

Could use some help fixing this! Thanks in advance.

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Reply #1 Top
Hi, im going thru the DA campaign right now and ive got a rather strange/annoying problem.
When i want my ships to travel some distance via the autopilot, say 15-20 squares, the ships doesnt want to move for some reason. When i see the amount of moves that i have left, it gives some weired number like 4/0  (4 being the moves left and 0 being the moves total the ships can make). but 4/0 doesnt make sense, it should have showed 1/4 or 0/4 after the moves being done.
I then have to take my ships and move them a shorter distance, usualy close to the maximum moves it can do this turn and it moves there. I didnt have this problem with the Dread Lord version of the game, only Dark Avatar somehow.
Gets a bit annoying because, whenever i need to do long distances, i have to make all the moves myself, time consuming.
Not all ships seems affected, builders for example are fine, colony ships also (but never tried to fleet them so maybe they could have the same problem if they were in a fleet?).
I read somewhere to update to latest version as older versions have this bug but i am at latest right now, stardock reports DA as version 1.80g.100 and no updates available.
Could use some help fixing this! Thanks in advance.
End of quote


Stardock will report as 1.80g.100 even though you're playing 1.80e.100 or some such, it's another bug that just makes getting rid of the one you're having more annoying.

Basically, you need to actually start the game and see what version you are actually playing. I'm betting it's 1.80e.something. I'm not sure what the safe, recommended way to fix the problem is. Since I like playing with fire, I used regedit to find the appropriate key and changed the version listed from 1.80g.100 to 1.80e.100, at which point Stardock would update me to the real 1.80g.100. Messing with regedit is hideously unsafe, though, so I don't recommend doing it unless you're really comfortable doing stuff that could totally bork your computer if you do it wrong.

Possibly an uninstall/reinstall may be called for? As I said, I like playing with fire, so I never looked for a *SAFE* way to fix the problem.

Reply #2 Top
I too am having the above problem. I recently (last week) purchased Dark Avatar in anticipation of Twilight. So when I downloaded the most recent version online it was updated as of the 16th. yet I still have this issue.

Anyone have any ideas on how to correct? Or do I just have to break down and get Twilight? And will that even rectify the issue?

Reply #3 Top
I'm sort-of having the same problem. My ships randomly lose movement points. doesn't matter if they're in a fleet, freshly built, or deep in enemy teritory. I'm aware of the fleet movement bug that was corrected in 1.80g.100. I was able to do a full uninstall and get the 'real' 1.80.g.100 after following the steps CariElf posted. Doing so fixed the problem with fleets not wanting to auto-pilot long distance, but alas now I must anticipate each turn that my ships won't be able to move. Makes a suicidal game a lot harder lol. I've also been able to duplicate this on a second computer.

Anywho, I've posted the debug.err and even sent in a save game to tech support, haven't recieved a reply yet.

Here's to hoping ToTA won't have this problem!