Metaverse points

What are the factors that decide the amount of points you get for winning a match? Does difficulty change it? And if so how?

Just wondering because at the moment I'm rank 3435 and want to advance :)

 

4,343 views 4 replies
Reply #1 Top
Victory type is one of the major factors. Military always gives you the most points.

Other factors are time (the more turns you take, the lower your score is) and generally your ratings in game. Again, military being the most important one, economy and research being two others. It is also important to increase these rating as soon as possible and keep them high - the score is in fact some sort of integral, meaning that achieving an extreme rating two turne before winning doesn't do much good. You need to have high rating for most of the game.
Reply #2 Top
Interesting.
I was wondering how these outstanding scores of some experienced players can be achieved, so I read the forums a bit about military starbase arrays and other scoring-related techniques.

the score is in fact some sort of integral, meaning that achieving an extreme rating two turne before winning doesn't do much good. You need to have high rating for most of the game.
End of quote


The question that comes to mind is: How do you know when to end a game for maximum points? [ ...given that you have the choice to decide on your own  :) ]
There seems to be a tradeoff between finishing soon and "milking" for points...

(The game I'm currently playing actually is the first large one for me and the first effort with military bases, so I have no experience with that at all. Also I got a mad event that turned all inhabitable planets in a given (big) area [ of course within yor-space  (:( ] to PQ15, leaving me with a second colony rush and another 30+ PQ15-planets I didn't plan to build up or defend.)

Other factors are time (the more turns you take, the lower your score is) and generally your ratings in game.
End of quote


Usually I score pretty low - I think that's because I'm playing real slow. Also I only made it to challenging difficulty level so far (did't want do overdo it with new things in this game...).

If anyone can give some detailed advice (colony rush & population growth, leases, government, planetary improvements/"wonders", research priorities, time goals, ...) for higher scoring, I'd be thankful!

(Besides, I fear just aiming for brutal score does affect game style in a way that's decreasing fun. As for military starbase arrays it all went into a clicking and updating feast at times you've already 'won' the game...)

Thanks for reply,
swh.
Reply #3 Top
How do you know when to end a game for maximum points?
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A lot of the high scoring players will check their score at the end of each year and can measure when the diminishing returns make it no longer worth it to continue on.

Reply #4 Top
How do you know when to end a game for maximum points?
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Practice. And trial and error. You don't HAVE to submit a game once you finish it. ;)

Basically there are two different extremes:

ZYW: Finish in the first year, ideally on turn 12 (the earliest possible turn without getting cheatflagged). This allows you to completely ignore some aspects of the game (like, say, building a stable economy) and can net you up to almost 40k points.

Gig abundant all: Possibly immense with TA. These games usually run for a long time with the sole purpose of utilising arrays to maximise your score. These games can take several months to complete, but can bring close to 1.000k points.


When playing for score, I prefer ZYWs, since you can finish a game in 10 - 15 minutes.


NB: The difference in score between challenging and suicidal ZYW for me is 16k vs. 28k. The actual difficulty difference isn't as noticeable, since the AI simply can't cope with the strategies involved.