post mortem of a game?

Hi,

I was wondering if anyone at Ironclad had time to work on something for Gamasutra's "post mortem of a game" segment? 

http://www.gamasutra.com/features/20060405/wardell_01.shtml


Brad's PM for GCII was a good read, and I would be interested to know how you guys feel about the development process for Sins.

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