Multiple Monitor Resolution choosing

in Windowed mode

Hey there.

I rarely post to these forums, but this was one I thouht I would mention for the future.

When I was going to play GC2-TA on my 4-monitor system, GC2 appears to only grab my primary monitor's supported resolutions for choosing which resolution I wish to play at.  I set to windowed mode, and restarted the game, and was very disappointed to see that only my 19" widescreen's resolutions were supported.  I have twin 19" (1280x1024), a 22" widescreen (1680x1050) and the 19"ws (1440x900).

Can you please update the engine to pull all supported monitor resolutions for windowed mode?

-thefinkster

ps, on a side note, prefs.ini in the mydocs\mygames\galciv2 folder allowed me to staticly edit the resolutions (thanks highlander on #galciv).  But even the staticly assigned resolution was unable to be displayed in the video options area, and upon clicking Main Menu, it will reset the resolution on the next game start! :(

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Reply #1 Top
The game only shows resolutions that your system tells it it supports. If your video driver has a special spanned mode, that might make a larger resolution appear as an option (in standard multi-monitor mode it won't), but it could get messy since it'd likely take the largest height of the set as the overall height.
Reply #2 Top
The game only shows resolutions that your system tells it it supports.
End of quote


True, and then not. The game only queries the primary display for supported resolutions. All I wanted was for them to query ALL displays for supported resolutions , specifically in windowed mode. Assuming D3D API's, this is completely possible.

I understand in a full-screen situation, it would be impractical (and would cause users who don't understand a lot of problems) to allow for unsupported resolutions to be picked. Of course, the developers could allow you to choose the display the game will be rendered on, but I understand the coding nightmare this could bring. It's not just a simple few lines of code. ;)

Ah well, one day.