where do u put the slider for financial rescources of AI?

Hiya Gents

Been tryin to tool around with the game since i figured out some things on modding.  I'm able to mod planets(planet quality), rescources, and i believe ethics of race AI(thankyou modding forum peeps).  so now i'm tryin to get it to where i can play with "equal" opponents.  But the roadblock i keep hitting is the number of ships and such the AI has now.  in my last game, i prolly didn't play for more than a half hour b4 the AI came and kicked me butt.  I took a glance at the report on them.  and noticed that they're income was over 1800 a week.  i started to look at the other ai's, and it was basically the same.  i loaded some of my older save games, and noticed that it was basically the same on all of my saved games.  1800k a Week gross??  is that normal, or is my "custom game doing that"  when i say custom game, be advised that all of our starting system is a 25 for the homeworld, and 23 for the other 4 planets in the home system(the planet quality number)  even with my home planet being a money world(4 factories, 1 farm, 4 morale boosters, and the rest bout 16 are market places(or banks, or stock markets.  u get the picture)  only time i ever had over 1800 in gross income was when everything was maxxed out and i had a ton of econo bases enhancing my trade routes.  BTW  i had the financial rescources at 100%.  that's supposed to be equal with me, no?

 

So what % do u put your AI at for the financial rescources?

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Reply #1 Top
Been working most of this morning, and all of my playing last night, tryin to keep up with the AI with the financial slider at 100% for the AI(which is supposed to be equal to our tax revanue ability) I just can't keep up with them. I look at forein stats when i see it's becoming hopeless, and it's the same, they are like 1 to 2 times higher than me in the tax rev.(i'm talkin about civs that are relativly close to my total population.) I get a spy and take a look at what they're building, and the numbers just ain't computing for me. The work i did today suggests that 60% is where they're on par with us. but then again, i'm just doing simplified estamates. I'm prolly wrong.

what about you all? what % do u put the AI at in the financial rescources dept?
Reply #2 Top
There are a LOT of variables which can affect how Ai's economies develop; starting extra-abilities, government switching, buildings, morale, and a huge number of different values for many other things.

When i was designing X-Worlds, it mattered much to me that the financial side could be adapted to any races all the way from Minimal to Maxed out as compared to the player percentage (AKA, normal setting). I figured 110% to all would provide a reasonably challenging context; not SO!!

And here's why... the algorithms do adapt to many specific conditions as the game progresses. It could react to a nearby threat and even, suddenly full-spin around it's basic strategy towards Warmonging or better Research outputs in as fast as you could blink.
Lesson is that the mathematics of a booming economy has more to do with CURRENT ongoing conditions than it does with whatever financial edge percentages WERE determined upon game initialization.
I'd say that 90% of the time, the AIs are all extremely quick when it comes to modifying their "overall activities"; happy population (hint,hint) that pay taxes included, btw.

As a result, gameplay balance isn't (and never will be) the same... even when 150% financial pluses are applied to enemy settings, cuz in the short-term these AIs exploit any sort of situations to THEIR advantage. They'd even buy a soul if they could. ;)