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Nerf Returning Armada

Nerf Returning Armada

IMO this race is overpowered, if it gets to Returning Armada only another RA vasari can counter it or a lot of TEC cannons, probably 2TEC vs the vasari otherwise it's either a heavy job of raiding or it's impossible, relative to number of planets in game, the more planets the better is the vasari(more phase stabilizers that it can hold). Returning Armada needs a serious nerf, as in only one returning armada ability allowed per system not 3 as much as you can get and maybe less returning ships. They are totally out of balance compared to the other races.

And otherwise i rather have Returning Armada than TEC cannons anyway(the TEC development mandate was all that was keeping TEC alive on small maps vs Vasari; now that is nerfed...) because i can post colony ships in every system, economy doesn' t matter anymore once Returning Armada is fully set in place with enough phase stabilizers.

48,799 views 130 replies
Reply #126 Top
Oh wow, I can't believe this thing is still going.First off, hello, wake up, if anything Each race has its own increadibly overpowered ability, I did a LAN party for two days straight with three guys and 7 AI on very hard, guess who won? me, guess what I was? TEC, know why? I had more money than I could spend even if I created Macros to every single planet and frigate factory at those planets, want to know how long it took me to get all that cash? roughly `1-2 hours. Yes, one of them was Vasari,yes he had RA, yes some of the AI was vasari, dunno if they had RA though.As for the advent, if you get all their culture stuff, it makes the game increadbily lame for most other people, providing you can do it right, you can pretty much kick out every other culture off of every other planet, and when they destroy your planets, they cant take em.So what if the Vasari get free fleet? Advent get increadibly annoying and overpowered research and culture capabilites, and the TEC get more money than anyone ever needs.If you people can't play the game to its fullest, don't go whinning cause someone else knows how to use their race effectively.
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Wow if i'm correct you're playing against your friends and AI.
We're talking about real players, with real skills. Please try to play tec against a person playing vasari who actually knows what he's doing.
Do not bring any of your "omg i pwns AI, so i know what i'm talkin about!" bullshit.

The game is over when 1 team has RA and another doesn't. Unless it's caught very early and a whole team does rushes on phase gates.
Reply #127 Top
Oh wow, I can't believe this thing is still going.First off, hello, wake up, if anything Each race has its own increadibly overpowered ability, I did a LAN party for two days straight with three guys and 7 AI on very hard, guess who won? me, guess what I was? TEC, know why? I had more money than I could spend even if I created Macros to every single planet and frigate factory at those planets, want to know how long it took me to get all that cash? roughly `1-2 hours. Yes, one of them was Vasari,yes he had RA, yes some of the AI was vasari, dunno if they had RA though.As for the advent, if you get all their culture stuff, it makes the game increadbily lame for most other people, providing you can do it right, you can pretty much kick out every other culture off of every other planet, and when they destroy your planets, they cant take em.So what if the Vasari get free fleet? Advent get increadibly annoying and overpowered research and culture capabilites, and the TEC get more money than anyone ever needs.If you people can't play the game to its fullest, don't go whinning cause someone else knows how to use their race effectively.Wow if i'm correct you're playing against your friends and AI.We're talking about real players, with real skills. Please try to play tec against a person playing vasari who actually knows what he's doing.Do not bring any of your "omg i pwns AI, so i know what i'm talkin about!" bullshit.The game is over when 1 team has RA and another doesn't. Unless it's caught very early and a whole team does rushes on phase gates.
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My, someone is mad, possibly because I am actually posting facts? Resorting to insults are we? How foolish, do try to be more mature. Your post is comprised entirely of assumption and insults, do get a life, here is an assumption of my own, my friends are probably a lot better at you at this game, simply because they can keep their temper after reading text, thus making them better strategic players, and now I shall group you in the same group as AI because I can, the latter is basically what you are saying, and thus I shall not even attempt to wrap my mind around the issue of explaining things to you.

Moving on.

Your post is false, simply because I am a 70% Vasari player, 28% TEC player, and 2% Advent player, thus I'v used RA, and several times.It is not, 'cause this was a direct response to
it really does seem like most of the people,(note:Most, not all), whom have simply strolled into this thread crying for the removal or alteration, have NEVER ACTUALLY PLAYED AS VASARI AND ARE SEEING THIS ONLY FROM THE VIEWPOINT OF THE OPPOSING PLAYER.Your reading skills lack. I wasn't stating that you hadn't played Vasari, but that we I and other people had played Vasari a lot. I was also suspecting that you had not done enough to actually base your strategy around exploiting the unbalancedness that is RA. Try it?Also, I don't think discussing all relative percentages of what you played and definition questions and (a misunderstood version of) the lore makes much sense in a gameplay balance thread.I'd prefer it if you stated why RA was NOT overpowered, who knows, maybe we haven't thought of something...?
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My reading skills don't lack, you stated that "The realization that RA is overpowered comes from exploiting it" The percentages were to represent that I almost always play as Vasari, and thus, have exploited RA, and I know how powerfull it is, I also know a few ways to counter it, thus making it not nearly as powerful, one of those ways is to actually exploit the money reserves of the TEC.


Reply #128 Top
Just my two cents, but if your opponent does get RA up and running AND has a fleet by the time you show up, that's your own fault. It takes a good bit of time to get this ability. You should be scouting, because if the guy is seriously doing RA, he's easy pickings.
Reply #129 Top
Just my two cents, but if your opponent does get RA up and running AND has a fleet by the time you show up, that's your own fault. It takes a good bit of time to get this ability. You should be scouting, because if the guy is seriously doing RA, he's easy pickings.
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You're correct if you're talking about 1v1. In 2v2 and larger, however, one player can sac himself to build up an RA rush for another player. An RA + helper can have RA and three+ phase gates up twenty minutes into the game. 3v3 the problem only gets worse. There is an additional question as to what size map/game to balance the game for...

The problem with RA is that it's too powerful in earlier games and sorta meh in very late games. What a lot of people are proposing is that there should be some scaling factor to control the amount of ships you get. If there is a scaling factor, there's no real reason to rush RA since Vasari have quite a good military apart from RA.

Reply #130 Top
I would say 2 v 2 still isn't large enough. If you have a decent partner, one of you is bound to scout the opponent and notice he has a limited fleet and a lot of imperial labs. At that point you press. His ally and his limited fleet can't hope to hold off two potent fleets.

If you go up to the next level, i.e. 3 v 3 and bigger, maybe if you've got allies on both sides of you you can do it without worry of being raided, but that requires faith in ur buddies, praying they can hold on for a 2 v 3 or 3 v 4 battle.

I don't see need to tweak it because I really don't see it as an instant win. It can be a nice supporting factor for your team if you want to make enough of a fleet so your ally can focus on something else, but it's so easy to stop someone from getting to that point.

Also, with the new upgrade to the illuminator, the pushing ability of the guardian, the shield ability of the guardian, and not to mention the cap ship abilities, advent has no problem chewing through RA ships.

Admittedly I don't play TEC too much anymore, but TEC should be able to destroy the phase gates with bomb ability and use ships that are superiorly upgraded to win.

In FFA, it's at best a late game choice (assuming teams are locked) because you will need to fight someone off early, and if you don't, you're playing with newbs, so of course it will work.

I haven't read this entire post, but I'm willing to bet I've repeated someone at some point here. It's not that lethal. You don't get seige equipment, you economy is crippled to make a huge fleet, and you leave yourself too open to tech up to this. To anyone who loves it, use it all you want. I'll keep raiding you before you get to it.