LRM Spamming??

Hi All,

Please tell us newbees what you guys mean by; LRM Spamming?
I know what a LRM is, but what is the "Spamming-part"??

THNX,,
9,488 views 17 replies
Reply #1 Top
LRM spamming is usually something like this: build the first Capital Ship, scouts, a minimal number of Light Frigates, then tech to LRMs (T1 for Vasari, T2 for TEC) and building them exclusively. LRMs are probably the best unit in the game for their cost and population and are so low on the tech tree that in many games they're almost all that's needed. Generally the only way to fight this are Strikecraft, Flak, Heavy Cruisers, or spam your own LRMs, all of which have problems.

Strikecraft is an option, since they can do considerable damage to LRMs, but they are easily destroyed by even small numbers of flak, it's no longer pure LRM spam then, but is enough to nullify that strategy.

Flak is another, since flak of your own takes a long time for LRMs to kill and can do decent damage to LRMs, although it takes a while. The problem with it is that LRMs are good against the majority of units in the game, while flak are only really good for a few roles. So unless your opponent jumps from LRMs to Carriers, your flak will be obsolete when they change their tune (and if most of the LRMs just flee, they can come back later and still be just as effective).

And then there's Heavy Cruisers. They do outstanding damage to LRMs, can usually close with fairly little damage, and once they get in close they chew through LRMs like candy. Trouble is they're T5 and not easy to tech to before there are tons of LRMs around, and with their long build times it's tough to amass them fast enough to brawl with the LRMs in time. Heavy Cruisers are good, but trickling them one by one into an LRM blob is not a good idea.

You can always spam your own LRMs, and if you have a better economy can win (especially if you mix flak in and your opponent doesn't). But saying to best counter a strategy is to do it yourself is kinda weak.

Very cost effective, versatile, spammable unit.
Reply #2 Top

Unfortunately with the armor types, there is a rock/paper/scissors effect especially early game. Having LRMs in your fleet is pretty standard I think as well as fighters with your cap ship.
Reply #3 Top
Against Mass LRM's these are the options I see:

LRM vs LRM: This is the safest counter because other other options involve creating a force that is just barely more useful than an all LRM force and when they face off against something else they are at a disadvantage.

LRM vs Flak: Second safest choice because you effectively create a counter for several units including LRM's. But these are not ideal for offense and defense so you're still focus'd on anti LRM only.

LRM vs C.Carriers: This works but if your enemy makes a few flaks your units become almost irrelevant. It's extremely risky to go this route but the fighter squadrons definitely crush LRM's.

LRM vs Light Frigates: Even though the LRM's counter the Light Frigates you should be able to make A LOT more of them and if you research repair station, which is DEFENSE 101.

LRM vs Hvy Cruisers: This isn't an option early in my opinion. It takes too many resources/time to get these units out and by the time you get them I think it's too late. Late game these would work fine but I doubt your opponent is going to be using LRM's late when he can use Hvy Cruisers.

LRM vs Hangars: Haven't tried this but 3 fighter squadrons should be able to counter 4-5 LRM's pretty easily, but with a large force plus cap ship they would likely take out your hangars very easily even with turrets around them. Plus he could just ignore the system you setup defenses in... I'd made the suggestion of letting strikecraft move to adjacent systems to attack and I think this would make anything that deploys strikecraft a lot more useful and balanced, for their cost they are not effective enough.
Reply #4 Top
I usually split the difference between LRM vs Flak and LRM vs CVLs. I get flaks whether my opponent is using LRM / Assailant or not. Obviously, if he is using LRMs / Assailants then I'll get a lot more than I normally would. Flaks also make good meat shields. Event though light frigates are effective against them, they tend to have enough hit points and shields that even light frigates take some time to destroy them. The one-two combination of interceptors and flak together seems to work not bad. Plus interceptors can also protect you from bombers, so you get more than just an anti-LRM tool. You don't need many light carriers for this to work; six plus the interceptors from your caps ought to be enough on a small map.
Reply #5 Top
OK,,Thnx Guys!,,

I think I understand what you-guys are saying,,

LRM's are kinda used as "Early-deffense-cannon-fodder",,
and also as an "Early" strike craft, with a good; cost per
unit/detruction ratio.
used for early "Rushes",, I assume,,

Thnx again.
Reply #6 Top
On small maps, against AI, spamming LRM's is all you need to win. Even unfair AI can not counter it.
Reply #7 Top
I've played a few games against multiple normal AI using mixed fleets and last night for the first time tried playing against hard AI using LRM spam. Wow.. yeah LRM spam is a pretty quick game ender....

I still prefer (have more fun) making mixed fleets and watching them take apart the AI with cool special abilities and attacks..
Reply #8 Top
I have observed something related to this issue, and I was hoping someone could confirm it for me.

Flak frigates work against LRMs, but they tend to take a while to actually destroy a LRM. Advent Defense Vessels, however, seem to be significantly more effective. I'm not sure if this is because their low cost means you can build more of them easily or if there is something inherently different about them (maybe their firing arcs are more favorable for LRM suppression than flak frigates?). Still, they seem to be better at anti-LRM work than flak frigates.
Reply #9 Top
Defense Vessels do 15% more damage than Flag Frigates...but I think both of them aren't an optimal counter to LMRs.
Reply #10 Top
how about create a anti-missle boat who's sole role is to create a shield against missles? That way it can't be used against other ships but will provide enough protection to get those heavy cruiser / light frigates in close
Reply #11 Top
AHH,,

soo,,
thats why I keep getting "Beat-up", by the AI,
I dont "Rush", soon-enough!!
[by nature, I start off too-much of a turtle, because
I spend too-much time taking-care of Homeworld, and
doing civic housecleaning].
By what Im gathering from you-guys, Im too-slow in
my "Exploration & Developement",, and the AI sends
an "Armada" at me, and I get crushed.

Question then;

Is the AI programmed to start "Exploring" and grabbing
Planets Right-off the bat??
[sorry if that seems such a lame question,,but Im just trying to Learn
how you-guys Play soo-well!!].
Reply #12 Top
how about create a anti-missle boat who's sole role is to create a shield against missles? That way it can't be used against other ships but will provide enough protection to get those heavy cruiser / light frigates in close
End of quote


Bad idea. If you create an anti-missile vessel, that shoots at all missiles flying within it's range, you also have to create an anti-beam vessel that refracts/blunts/nullifies/blocks all beam all beams within it's range to counteract the Advent's cheap new advantage. The Javelis LRM Frigate is not the only ship that uses missiles. Both the TEC and Vasari make widespread use of these weapons.

Basically, the idea of an anti-[enter weapon here] ship could have horribly unbalancing side effects.
Reply #13 Top
@ jamoore42:
There are no lame questions.
It seems to me that you analyzed your problem right...you have to expand really fast to beat a hard or unfair AI. The best way to do that is spamming Long Range Frigates and rush from Planet to Planet.

Normally the AI needs more time to expand than you. Most times it doesn't take the colonize capital ship, if you take it you are much faster. It also depends on what you set the AI, you can set it "defensive", "aggressive"...
Reply #14 Top

jamoore42,

Check out the graphs at the end of your games. It will tell you, at whatever point, how many ships the other empires had. Now if we had an in game counter, that would help, but it will give you an idea on how fast to build ships.

Reply #15 Top
Thnx guys!
man,,this is a great group of helpful people here!!
after I get some practice-in, I might be able to
compete with you guys online.
[It would be cool! to see a replay of a match
from you guys!!].

God Bless!
John.
Reply #16 Top
I normally use Flaks to deny LRM rushers. After that it's all about responding to what he's bringing to the table, though there's no denying that you'll need some LRMs of your own if you go on the offensive.
Reply #17 Top
Defense Vessels do 15% more damage than Flag Frigates...but I think both of them aren't an optimal counter to LMRs.
End of quote


No, they're not optimal. Thats why I don't use just flaks or defense vessels for this work. I think that putting in a few light carriers, plus interceptors from your capital ships, plus flaks makes a good counter.