Vasari-based projectiles not showing!

sometimes, when coming back to a battle ( hey, I needed to use my crystals ), all the Vasari units are just staring at the target "shooting" sound effects.

Help is appreciated.
6,234 views 12 replies
Reply #1 Top
You mean they ARE shooting or they are just sitting there making the sounds effects of shooting?
Reply #2 Top
they are shooting, just only makes sounds, not visuals.
Reply #3 Top
Does this happen at a specific time? Or with only certain ships? If it isn't just random acts do you think you could start a ticket with us detailing what is going on? support@stardock.com
Reply #4 Top
I think it's a random act.

I'll wait for 1.03, thanks.
Reply #5 Top
Not sure how random it is. There have been other posts about it and I have had it happen to me as well. There are no visual weapon effects for the vasari after a certain amount of time. They are there in the beginning and then just click off for some reason later.
Reply #6 Top
Same here. I was also wondering if this is fixed in 1.03.

This only happens when I'm playing as Vasari, changing the amount of particles in the config files doesn't fix the problem, it only delays it.

While playing as the other races against Vasari the problem is not present.
Reply #7 Top
Ok will play test this weekend, most likely too much.
Reply #8 Top
Same here. I was also wondering if this is fixed in 1.03.This only happens when I'm playing as Vasari, changing the amount of particles in the config files doesn't fix the problem, it only delays it.While playing as the other races against Vasari the problem is not present.
End of quote


Yeah, I can confirm this too. It only seems to happen when playing Vasari myself.
Reply #9 Top
I've been getting this for a while (and this is the third thread about it that I've posted in). A temp solution is to save and reload. It will keep happening, but for a short time you will see everything - depending o how much combat you see.

It's especially bad with Ravastas, but on the RARE occasion, it will happen with the other races.

And yes, that max particle count thing is set to 9999999 here now.
Reply #10 Top
Curiously, it seems to only happen when playing AS Vasari. In all my games vs Vasari factions it doesn't seem to happen. At least, not that I've noticed.
Reply #11 Top
Going to play this weekend to get some testing done. I will report this off if I can get it to occur as well. Besides everyone has been telling me I would like the Vas the best. :)
Reply #12 Top
I've been staring at your particle effects for dozens and dozens of hours because I've been working on a mod for them for a couple weeks. Your particle engine does have some glitches, it seems like there might be some sort of throttling for the number of effects displayed at once.

The Ravastra Skirmisher seems particularly prone to this problem.
Saving and reloading the game can temporarily fix the problem if it occurs.
Sometimes particle effects will not display when they should. Sometimes you will be cheated out of an explosion, but that's fairly rare.

It's extremely common for the muzzle flash and weapon impact effects to get out of sync with the projectile fire.

I'm not sure, but the amount you zoom in seems to affect this. It may be the case that the likelihood of seeing impact effects play is greater when you are zoomed in on them more, or perhaps looking at other effects less.

Also, you may not consider these problems, but:
The engine will glitch if you attempt to put in a texture animation with more than 20 frames. Any frame past the 20th will be corrupted.
There is no consistent sort order for nonadditive effects. The order that they are rendered is random with respect to the order that they are listed in the particle file.
Rapidly moving particle velocities appear glitchy and jumpy, as though they are undergoing discrete rather than interpolated motion.