Any way to boost research rates?

Is there any way to increase the rate at which you research tech?  Adding labs only seems to unlock the tech tree, rather than modifying the rate at which thing research.

Basically, I've been playing huge map games, with a slowed tech tree, for longevity, but after a relatively slow start, I seem to be ending up with more resources than I'm able to spend productively.  It would be rather nice if I could sink some of it into research.

Harry Voyager

4,225 views 5 replies
Reply #1 Top
Only altering the starting conditions or researching advent tech (Level one harmony can upgrade it by a third).
Reply #2 Top
There's an artifact that increases it as well. That's it, I think.
Reply #3 Top
Only the Advent civ has research to accelerate research. Each civ has its own specialty, and the religious civ is a research civ, specializing in artifact research as well as speed-ups for other kinds of research. Rates are fixed otherwise for other civs.
Reply #4 Top
I'm not sure about the other races, but there is a discovery on the tech tree for Advent which will increase the rate of technology research.
Reply #5 Top
To boost research rates, you have to mod a few files.
If you want researchrates to be quickened for all players and races, you can just go into "Gameplay.constants", and find:

researchSpeedData-Slow
researchRateGameSpeedScalar -2.0
researchSpeedData-Normal
researchRateGameSpeedScalar -1.0
researchSpeedData-Fast
researchRateGameSpeedScalar 0.0

and then just change the numbers to a higher positive number.

If you only want your own race to gain the benefits, then we have to cheat a bit.
Find your race and find a tech that only they have access to. You can find this by going into "PlayerPhase.entity", "PlayerPsi.entity", "PlayerTech.entity", "PlayerPirate.entity", and finding a suitable research subject.
In my example, I'll go with "PlayerPsi.entity", and I choose "RESEARCHSUBJECT_CULTURERATEPSI0.entity", as this is early on the Psi/Advent research tree. But any single item that only belongs to your chosen race will do.
I open "RESEARCHSUBJECT_CULTURERATEPSI0.entity", and go to the bottom, where it says:

researchFloatModifiers 2
researchModifier
modifierType "CultureSpreadRateAdjustment"
baseValue 0.000000
perLevelValue 0.050000
researchModifier
modifierType "CultureShieldMitigationAdjustment"
baseValue 0.000000
perLevelValue 0.010000
artifactPicture ""

change it to this:

researchFloatModifiers 3
researchModifier
modifierType "CultureSpreadRateAdjustment"
baseValue 0.000000
perLevelValue 0.050000
researchModifier
modifierType "CultureShieldMitigationAdjustment"
baseValue 0.000000
perLevelValue 0.010000
researchModifier
modifierType "ResearchBuildRateAdjustment"
baseValue 0.000000
perLevelValue 100.000000
artifactPicture ""

Notice that I change "researchFloatModifiers 2" to "researchFloatModifiers 3", and then I add:

researchModifier
modifierType "ResearchBuildRateAdjustment"
baseValue 0.000000
perLevelValue 100.000000

Changing the perLevelValue to a lower number will make the research slower. Just remember that it's a measurement of the percentile value of the original speed. So 100 will be instantaneous research, and 50 will be a doubling of original speed.

Just remember that you wont get the research boost until you've researched "RESEARCHSUBJECT_CULTURERATEPSI0.entity", which translates into "Zealous Worship".

I hope this helps you. Have fun.