Oscilate - Starting Strategies Part II
from
Stardock Forums
*** I play Gigantic at Crippling - you judge how much of this is relevent to you ***
(This is the first of three or four threads I will spawn over the next few days with some radical ideas I am trying out - comments very welcome!)
Lots of resources are wasted in the early game because of little planets building stuff you don't really want. So, assuming you try the leapfrog colonist-movement plan, how can we improve? Answer: while the main colonists are moving, either:
1. Switch all production to TECH or SOCIAL (not military):
(a) For three turns, full military, while furthest-out-planets build colony ships and others do whatever. (Any two-turns-per-colony-ships guys can churn a colony ship and a scout)
(b) While all the colonists move, switch all prod to other stuff.
(c) Repeat.
2. Turn production off while people are moving (turn expenses from 100% to zero, and play to get rid of any roundign crap), hence saving cash for later turns...
There is some leakage - early arrivers having to wait until a building slurge - but it seems much less than the incredible inefficiency of my previous methods...
Views?
~SDC~
(This is the first of three or four threads I will spawn over the next few days with some radical ideas I am trying out - comments very welcome!)
Lots of resources are wasted in the early game because of little planets building stuff you don't really want. So, assuming you try the leapfrog colonist-movement plan, how can we improve? Answer: while the main colonists are moving, either:
1. Switch all production to TECH or SOCIAL (not military):
(a) For three turns, full military, while furthest-out-planets build colony ships and others do whatever. (Any two-turns-per-colony-ships guys can churn a colony ship and a scout)
(b) While all the colonists move, switch all prod to other stuff.
(c) Repeat.
2. Turn production off while people are moving (turn expenses from 100% to zero, and play to get rid of any roundign crap), hence saving cash for later turns...
There is some leakage - early arrivers having to wait until a building slurge - but it seems much less than the incredible inefficiency of my previous methods...
Views?
~SDC~