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NOTICE: United Planets Crash resolution

NOTICE: United Planets Crash resolution

One of the third party mods called Labor Unrest causes the United Planets to crash. If you are experiencing it, remove the .event file from your data directory.
2,434 views 31 replies
Reply #26 Top
tonmoril, if you are still having trouble, I might be able to help you. I just tracked down JoB's problem (I think).

Post here if you still have the "No SB Modules" thing happening.

~SDC~
Reply #27 Top
h5o i got my modules back but had to delete the game and reinstall... i have some mod events that are ok but most of the mod tech/imp files seem to cause the sbmodule disappearing issue. cari sent me a data folder to use and i played a tiny game with it and had a few of the buttons and some other parts say string not found and the culture victory popup said 1 year to go but it never triggered the win on the menu string not found was where culture victory status % was....
so i think i understand the problem now it all boils down to the fact that the game is MaDe of StRiNg!
Reply #29 Top
Only 10 hours access at home. Or I would help. As for testing random events.

HERE IS HOW I BECAME ABLE TO TRIGGER RANDOM EVENTS:
Renamed the original *.EVENT files .DIS EVENT . Then placed my event in the data directory.

I used an advanced game save game where all five races had just been met. But you could just buy another survey ship right at the start and send them off to the far reaches until other species are found. The reason I would prefer all species found is because I would rather all AI are in play while testing your mod. Then disbanded all but one ship and left it at sol. Configure the save game setting in options to maximum turns per save. then go into the game and start hitting the enter key. Within about 30 turns the one present, your testing .EVENT, will trigger.

Hope this helps.
Reply #30 Top
I'd be happy to be a moderator, can't say I can compete with alot of these guys, but I do have moderator as well as adminstrator experience. I'm a quick learner too, ;). My E-mail - Vex442003@yahoo.com
Reply #31 Top
Speaking of testing mods, is there a way to enter a debug mode where you can force a certain event to load?