So is this a bug, or what am I missing!?
What is going in this state...
http://www.applesnake.net/whatgives.png
I'm not following you, what do you think is a bug?
This is the screen that displays your position vs. your opponent's position along side how people in that state feel.
Oh I see what you're saying. It seems like you should be winning the state. I would need to see what's in that state. Smear merchants and that sort of thing.
The other possible thing which unfortunately we don't have a display for in the current version is how you're doing in your personal traits. For instance, if you want on an interview and said something insane, it wouldn't show up in your issue stats.
I.e. credibility, integrity, charisma, judgment, etc. these things don't show up in the display but can be dramatically affected by what you say and do on the TV interviews. This is something we can look at having a display for. But if I had to guess, I would guess that something went terribly wrong on one of your interviews.
I'm not sure. We'll keep looking to see if we run across it but we had the same kinds of reports during the beta and we'd get saved games and sure enough, the player was just not considering something that would cause the problem.
However, I do believe there is a hot key (and I'll try to find it) that when you hit it gives a little spreadsheet to the file the shows all the numbers the underlying engine is using to multiply together. I'll see about what that is.
But bear in mind, we've played this game for months and months and months and every time we've thought "Hmm, I thought I should have WON California! Damn game is cheatin!" I would take a look at the snapshot and it would turn out, no, it's something else.
Sometimes it was a matter of over concentrating on a particular issue. I.e. sometimes it's better to be ahead in a bunch of issues than massively ahead in one issue. Sometimes it's a matter of having a bad interview. Othertimes it's because they've got smear merchants or something in the territory but there's always some reason for it.
I think though th ebest route is to find out that snapshot hot key so that you can see for yourselves.
I do think that it has to do with the personal traits.
For example, at week 20 you choose your VP. Well, the AI is REALLY good about picking VPs that complement him.
So if you're finding yourself fall behind some in week 21 to 25, odds are that the AI did a better job picking a VP candidate.
Perhaps you should start using candidates that come with the game. It's hard to say what the issue is when you created your own character. For all I know, you created someone with a charisma of 0. 
Yea, I've had the guys dig into this issue deeper. It appears that in the 1.01 build (that's only available to TGN / pre-order people for now) that a lot of variables get set to 0 which is definitely non-ideal. In the retail box, those variables were set to 5 which allowed the multiplier factors to work. So we're fixing that and putting it up tonight.
Great help guys! We need to implement the access ranks as I'd definitely promote you guys for your help and persistence on this.
Just so we're clear: The actual retail game doesn't have this problem, it was introduced with the preliminary 1.01 patch we're working on and will get fixed before the 1.01 patch is made publicly available outside SDC.
Well we have lots of ideas, but we don't want to overwhelm the QA guys at Ubi Soft with a bunch of changes. Let's wait a few weeks and see where we're at.
Personally, I would like to see 527s simulated. I.e. Special "Neutral" units appear and take out ads against players. 


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