A chance for someone to look smart (noob question)
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I've beenn playing GCiv for a couple of weeks now, and have long played Civ/Strategy type games, so I'm familiar with most of the general concepts of the game. My current issues are threefold (specific detail later):
1) What are the factors that increase a planet's Influence base?
2) How do you get population to grow quickly?
3) If you choose to build nothing on a planet (e.g. no military units, just social projects), does this help your budget?
Some background:
My general play style is to build up my economy to the point that I can roll over other players in a wave just through sheer size. (The "Steamroller/Tidal Wave" strategy...) This seems to work well at levels around "Normal" intelligence and below. However, I have played a few games at "Bright", and things don't seem to be working so well, amd I am trying to figure out how to refine my strategies/produce better. In my last game (not over yet, but the writing is on the wall), I have a large portion of the map, but I have fallen behind technologically, militarily, in population, etc. The Alterans are the big boy on the block - and they are at war with me. No one else seems to like me so much, although some will trade techs with me - if I have anything of value to them.
My issues:
1) Influence: Early in the game I colonized a star with three good (14-18 PQ) planets. They had developed fairly well. Later in the game, I colonized a star in the same sector with two PQ 13 planets (marginal, but I figured I could get them up to PQ 15 and make something of them.) I had gotten one planet to PQ 14 and not colonized the second when the Alterans walked in and took the system. A couple of turns later, I see that my old system is generating about 125 Influence! (I still had enough to keep from being culturally dominated). How is this possible? That system only had a PQ 13 and a PQ 14 planet vs. my star in the sector with three PQ 15-21 planets. They also had no other major planets nearby, while I had some good planets in adjacent sectors.
2) Population: In the same game as entioned above, I have noted that all of my competitors seem to be able to grow their population much faster than I am - what should I do to maximize population growth? I think this is really harming my productivity/financial income.
3) I am not very specific in targeting building on planets. (I tend to build everything on every planet.) I know that I have to get better at this, but here is my more specific question: If I have a rear-area planet and choose not to build anything beyond research improvements (the planet is more likely to be a research hub than a weapons factory), I clearly save the maintenance that I will not have to pay on Shipyards, Manufacturing plants, etc., but does the fact that I am building no Social Improvements in any given turn help me out economically by making my budget easier to balance? e.g. - If I have chosen to spend 50% of my income on Social Improvements, do I spred that money out over fewer planets producing Social Improvements now - or is that "spending" effectively lost on this planet? If the former is true, then I may have found a way to target my building better - as to date I have always been producing something at all times on all planets - figuring that this would maximize my empire-wide production.)
Whew!
Thanks - more detail or clarification can be provided if needed.
- Mooncusser
1) What are the factors that increase a planet's Influence base?
2) How do you get population to grow quickly?
3) If you choose to build nothing on a planet (e.g. no military units, just social projects), does this help your budget?
Some background:
My general play style is to build up my economy to the point that I can roll over other players in a wave just through sheer size. (The "Steamroller/Tidal Wave" strategy...) This seems to work well at levels around "Normal" intelligence and below. However, I have played a few games at "Bright", and things don't seem to be working so well, amd I am trying to figure out how to refine my strategies/produce better. In my last game (not over yet, but the writing is on the wall), I have a large portion of the map, but I have fallen behind technologically, militarily, in population, etc. The Alterans are the big boy on the block - and they are at war with me. No one else seems to like me so much, although some will trade techs with me - if I have anything of value to them.
My issues:
1) Influence: Early in the game I colonized a star with three good (14-18 PQ) planets. They had developed fairly well. Later in the game, I colonized a star in the same sector with two PQ 13 planets (marginal, but I figured I could get them up to PQ 15 and make something of them.) I had gotten one planet to PQ 14 and not colonized the second when the Alterans walked in and took the system. A couple of turns later, I see that my old system is generating about 125 Influence! (I still had enough to keep from being culturally dominated). How is this possible? That system only had a PQ 13 and a PQ 14 planet vs. my star in the sector with three PQ 15-21 planets. They also had no other major planets nearby, while I had some good planets in adjacent sectors.
2) Population: In the same game as entioned above, I have noted that all of my competitors seem to be able to grow their population much faster than I am - what should I do to maximize population growth? I think this is really harming my productivity/financial income.
3) I am not very specific in targeting building on planets. (I tend to build everything on every planet.) I know that I have to get better at this, but here is my more specific question: If I have a rear-area planet and choose not to build anything beyond research improvements (the planet is more likely to be a research hub than a weapons factory), I clearly save the maintenance that I will not have to pay on Shipyards, Manufacturing plants, etc., but does the fact that I am building no Social Improvements in any given turn help me out economically by making my budget easier to balance? e.g. - If I have chosen to spend 50% of my income on Social Improvements, do I spred that money out over fewer planets producing Social Improvements now - or is that "spending" effectively lost on this planet? If the former is true, then I may have found a way to target my building better - as to date I have always been producing something at all times on all planets - figuring that this would maximize my empire-wide production.)
Whew!
Thanks - more detail or clarification can be provided if needed.
- Mooncusser