Terror star bugs.

I've encountered a bug when using terror stars in fleets. If you create a fleet with a terror star and some regular ships in it, save your game, then reload the saved game, that fleet will now be capable of moving at the speed of the regular ships, instead of being limited to the speed of the terror star. It also sometimes creates some other strange behavior relating to the movement of the fleet that I can't quite come up with how to describe.

In addition, when you do this, the terror star appears to be able to attack ships in orbit, destroying them instantly, and then destroying the star system. (I'm assuming that the correct behavior for terror stars is that they can't attack ships, and can't destroy systems containing ships, since that's how the work without the fleet bug.)
354 views 4 replies
Reply #1 Top
I can verify this (am running v1.02.036). Just moved my Terror Star (stacked with a dreadnought) to a system 6 away, and killed it and all of it's ships in one wack. Nice, but is this meant to behave this way? :)
Reply #2 Top
I ran into the same bug, although I did not associate it with saving the game. I just tried it. Yep, it works that way for me, too. I wondered why one Terror Star had a movement of 7 and the other one only 1. I guess my Terror Star is more terrorizing than it should be ...
Reply #3 Top
And the bug is?

If my terror star was incapable of taking out a capital ship on its own, I'd have the designer shot. And the main engineers. And the workers.
Reply #4 Top
The bug is moving it 6 spaces in 1 turn. This bug has already been reported in other places too.

~SDC~