Ringworld redux

Daily 09/18/03

Today was an eventful day. It started out pretty slow, I was doing research on progressive meshes and level of detail issues. When Brad got into the office and ran the demo, a slew of new requests came in. Cari and I are busting through them, but they can't all be done in one day. Here's an update with what I have so far. It's not much different from what we have, but we had to do a lot of low level work to get things proper.

What you're seeing here is:

  1. Different sized stars

  2. Rings around some planets

  3. Multiple moon textures

  4. The selection markers are fixed

What you're not seeing is a lot of underneath work. I heavily modified the xobject class to play with the scene graph nicely. Tomorrow I'll have to do:

  1. Adding a small ship to show perspective with other ships.

  2. Adding another parallax layer of stars.

  3. Whatever Cari needs done to get her stuff done.

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I really do like how the rings are progressing..the only thing we really need are specific rings per planet texture, and I'll get those to you tomorrow (If you could email me the textures we're using at the moment).

GC2's engine is getting pretty exciting :)