Undocumented stuff

A long while ago some beta testers asked for the economics and production formulas to be made more clear.

To that end, I've put up in the Encyclopedia area, Undocumented Economics and Production so that players can see how that all works.
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Reply #2 Top
Brad,

I think this information will be very useful to the new players as they join the community.
Reply #3 Top
Is there anything else in the game that you feel needs to be gone into more depth?

The user manual doesn't really go into the nitty gritty stuff.

I should probably do an article on how morale works in the game.
Reply #4 Top
Brad,

Do you remember some of those posts some of us made to help new people that were having trouble getting started? It was one of those "things to do and to watch out for" lists. If you can find one of those and post it in a special thread for us to suggest modifications or improvements, then it would be good for the encyclopedia.
Reply #5 Top
Seems like a good idea Brad, we dont want you to make the same misstake as the devs of Moo3.. A game (wich I think is fun and quite innovative) with way to little gameplay information.. you cant have to MUCH information.. or am I wrong?
Reply #6 Top
Details on how the various subsystems work is a Good Thing. :) In addition to Morale, you might add Combat and Research?


In general, the online version of the manual feels quite thin in places; though I have never played the game, and it often seems to make the none-too-unfair assumption that I can click on buttons and thus understand what I am being told. The online manual is also probably out of date (labelled as September 2002).

Specific points of confusion I can recall, and related comments, offered in a spirit of constructive criticism (and awareness that much might be made clear by a newer version of the manual and having the game running on my machine ;) ) :

- The meaning of the icons on the map is not very clear. Which is the player's color (probably quite clear when playing the game, but I have had no small difficulty sussing this out in reading the AARs. :) ) What are the pluses, wedges, lines, Xes, and the various sizes of circles? The manual suggests the circles indicate production or population, but this did not always seem, to me, to fit the context.

- Galactic achievements and wonders can only be built once (per civ and per galaxy). If they are(or if they can be?) blown to bits, can the then be rebuilt, or are they then gone forever?

- Leases and the walkthrough: when I use the colony ship to colonize a planet, do I stop paying the lease fees?


Overall, the online manual provides and overview of the game but also feels very much a "once over lightly" appetizer course. I'd prefer a manual that had the appetizer, soup, main course, dessert, and mints. :d

Reply #7 Top
i do remember the thread lucky_jack is talking about. If you can't find it why don't you ask us to submit the ideas again and you pick the best

rich


by the way a uestion are you going to have a newbie/getting started section on the forum or are you going leave it in faQ?
Reply #8 Top
Brad,
I suugested before a section where experienced players could give a brief (1 page) review on how they start their game based on initial conditions. Not a turn by turn summary or and AAR but a guide on what they focus on and how they expand. This would be very useful to newbies as they could learn from other peoples experience.

Paul.
Reply #9 Top
"...if I am on a planet that is producing 10 shields..."

Man, if GalCiv turns out to be something along the lines of Civ2 in Space, I'll be exstatic. I *still* play Civ2. :D

Thanks for the cool info, Brad.

-Randy
Reply #10 Top
Brad, thank you for the explanations in "Undocumented Economics and Production".

Can you add to it a few comments on Maintenance?



Reply #11 Top
hehe, now this should be "Documented, undocumented stuff" LOL

btw, a "Sticky" thread at the top of the forum with a FAQ would be good :)

If the thread I think it is is still here somewhere, I can see if I can find it and "Bump" it?

/Flemming